-
Notifications
You must be signed in to change notification settings - Fork 1
/
ff6_52go_v2_captions.srt
188 lines (141 loc) · 4.36 KB
/
ff6_52go_v2_captions.srt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
1
00:00:14,940 --> 00:00:19,920
This is a Tool-Assisted Speedrun created by エディ, kadmony, keylie and pirohiko
2
00:00:21,200 --> 00:00:25,580
The final time is 24:33.26, using 23592 rerecords
3
00:00:27,280 --> 00:00:32,060
This TAS uses the 52 gameover glitch to trigger the ending
4
00:00:33,540 --> 00:00:37,960
This glitch has been documented in a previous submission on tasvideos.org website
5
00:00:39,800 --> 00:00:46,440
In short, after dying 52 times in the world map, the game loads a corrupted value of the event pointer
6
00:00:48,520 --> 00:00:55,560
By manipulated this value, we can execute script code from RAM, and trigger the ending
7
00:02:38,840 --> 00:02:42,840
Message Speed to 1, Cursor to Memory, remove all equipment from Terra
8
00:02:43,640 --> 00:02:47,000
We need Terra to die without loosing much time
9
00:02:47,960 --> 00:02:51,040
The best fight to do that is this Pincer attack
10
00:03:11,380 --> 00:03:15,380
We need one soldier to escape so the other one reaches level 3
11
00:03:17,140 --> 00:03:20,620
This is mandatory for the quick Whelk fight
12
00:03:50,340 --> 00:03:54,200
Terra level 4, Vicks level 2, Wedge level 3
13
00:04:10,960 --> 00:04:15,300
This is a new trick: casting Def. with Terra speeds up the escape by 4 seconds
14
00:04:33,700 --> 00:04:40,080
We need to walk extra steps at some point. Doing it here speeds up the ATB manipulation
15
00:04:44,540 --> 00:04:49,340
Thanks to Battle Speed is 3, Whelk shell will take two turns before hiding
16
00:04:50,200 --> 00:04:53,660
This allows Whelk head to fight twice
17
00:04:54,600 --> 00:04:59,600
We need Terra to die in this fight, but she needs to do two attacks before being killed
18
00:05:10,540 --> 00:05:16,920
We also must manipulate each attack to be of high damage in the value range
19
00:05:40,040 --> 00:05:43,080
We setup the inventory for later
20
00:05:43,580 --> 00:05:47,540
slot 2: Leather Hat, slot 4: Buckler, slots 0/1/3: empty
21
00:07:49,740 --> 00:07:54,260
Terra is renamed "TE" to manipulate a savefile checksum later
22
00:08:23,280 --> 00:08:26,400
We are going to escape Narshe through this door
23
00:08:27,660 --> 00:08:34,040
There is currently a NPC blocking this door, but we will use the first savefile to overwrite it
24
00:08:35,280 --> 00:08:39,080
We first need to reach the save point
25
00:08:54,740 --> 00:08:59,920
It is crucial to trigger a fight next to the save point (hence the extra steps)
26
00:09:03,980 --> 00:09:07,820
Slot 3 is our backup, slot 2 is the one we will work on
27
00:09:17,780 --> 00:09:22,000
First, we overwrite the savefile until NPC addresses, and reset
28
00:09:23,240 --> 00:09:29,260
We now have the Terra/Vicks/Wedge party, but we want the solo Terra party
29
00:09:30,980 --> 00:09:35,380
So we overwrite the party addresses in slot 2 with the solo Terra party
30
00:09:36,700 --> 00:09:40,360
At last, we need a dead Terra
31
00:09:44,080 --> 00:09:48,060
So we load the first slot, and we overwrite the Terra status addresses
32
00:09:48,760 --> 00:09:53,420
Thanks to the Terra renaming, the checksum of the second savefile is correct!
33
00:09:55,580 --> 00:09:59,760
Because the party is dead, we must not have a fight in this area
34
00:10:00,620 --> 00:10:04,600
This is why we saved just after a fight
35
00:10:13,580 --> 00:10:17,820
Our inventory is nearly complete, we only need the Mithril Pike
36
00:10:18,740 --> 00:10:21,900
In the previous TAS we got it from Mog
37
00:10:22,640 --> 00:10:25,780
Fortunately, we can buy it in Narshe!
38
00:10:27,080 --> 00:10:31,220
We also need the hex value of our money to end with C4
39
00:10:32,980 --> 00:10:36,500
The easiest value to reach is 452 (1C4)
40
00:10:39,300 --> 00:10:44,060
We just have to buy 4 Mithril Pike and sell 1 Sleeping Bag
41
00:10:54,520 --> 00:10:58,520
We are almost ready, we need to save outside just before a fight
42
00:10:59,500 --> 00:11:03,540
And inputting the code to trigger the ending using menu colors
43
00:11:05,580 --> 00:11:09,360
Thanks to Eddie, there is a faster way to start the 52 gameovers
44
00:11:10,740 --> 00:11:15,680
If you die against the monster-in-a-box fight, it will count as 3 fights
45
00:11:37,140 --> 00:11:40,500
And now starts the remaining fights...
46
00:11:41,680 --> 00:11:45,520
Having a dead party saves about 2 minutes
47
00:11:46,800 --> 00:11:50,920
You can skip to 24min for the last fights