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SmartShape2D - Shapes

Each shape consists of a set of points. You can directly edit either the points or the edges between the points in the viewport.

Shapes are configured to use a Shape Material which determines how the shape is rendered.

There are three kinds of shapes:

  • OpenShapeImg Open Shape
    • This shape's final point doesn't connect to its first point.
    • This shape doesn't make use of the "Fill Textures" parameter in the ShapeMaterial.
  • ClosedShapeImg Closed Shape
    • This shape's final point does connect to its first point.
    • This shape does make use of the "Fill Textures" parameter in the ShapeMaterial.
  • MetaShapeImg Meta Shape
    • This shape sets the points of all children shapes.
    • Changing the points of any children shapes will also change the meta shape along with all the meta shapes children.
    • Can be edited directly if contains only Open shapes.
    • If children include Closed shapes, should only edit the closed shapes.

Properties

Editor Debug

  • Will show the bounding box for each quad in the mesh of edges.
  • Can be helpful to illustrate why a shape doesn't look the way you expect.

Flip Edges

  • Will flip the edges of the shape (invert y).

Render Edges

  • Whether or not the edges of the shape should be rendered.

Collision Size

  • Size of the collision shape.

Collision Offset

  • Offset of where the collision shape starts and ends.
  • A positive value offsets the collision shape outwards.
  • A negative value offsets the collision shape inwards.

Tessellation Stages

  • Number of stages in the curve tessellation process (Uses Curve2D Internally).
  • First Param in Curve2D.tessellate.
  • See Curve2D Documentation.

Tessellation Tolerence

  • Tolerence Degrees in the curve tessellation process (Uses Curve2D Internally).
  • Second Param in Curve2D.tessellate.
  • See Curve2D Documentation.

Curve Bake Interval

Collision Polygon Node Path

  • The path to the CollisionShape that the SmartShape will use for collision.
  • Is Autoset when pressing the generate collision button.

Shape Material

  • The material that this shape will use to render itself.

Points

  • There is no need to edit this property by hand, but you can if you'd like.
  • Contains all of the points and meta-data for the points contained in this shape.
  • This data structure is updated as you manipulate the shape.

Material Overrides

  • There is no need to edit this property by hand, but you can if you'd like.
  • When an edge is given a "Material Override" the data for that edge is stored here.
  • This data structure is updated as you manipulate the shape. EdgeData Popup