diff --git a/CAM/ShakeGameplayCam.md b/CAM/ShakeGameplayCam.md index f1f57a210..bfec794c8 100644 --- a/CAM/ShakeGameplayCam.md +++ b/CAM/ShakeGameplayCam.md @@ -9,18 +9,93 @@ void SHAKE_GAMEPLAY_CAM(char* shakeName, float intensity); ``` ``` -Possible shake types (updated b617d): -DEATH_FAIL_IN_EFFECT_SHAKE -DRUNK_SHAKE -FAMILY5_DRUG_TRIP_SHAKE -HAND_SHAKE -JOLT_SHAKE -LARGE_EXPLOSION_SHAKE -MEDIUM_EXPLOSION_SHAKE -SMALL_EXPLOSION_SHAKE -ROAD_VIBRATION_SHAKE -SKY_DIVING_SHAKE -VIBRATE_SHAKE +Usable Camera Shake Types (updated b2699): + "SMALL_EXPLOSION_SHAKE", + "MEDIUM_EXPLOSION_SHAKE", + "LARGE_EXPLOSION_SHAKE", + "REPLAY_EXPLOSION_SHAKE", + "GAMEPLAY_EXPLOSION_SHAKE", + "GRENADE_EXPLOSION_SHAKE", + "JOLT_SHAKE", + "VEH_IMPACT_PITCH_SHAKE", + "VEH_IMPACT_HEADING_SHAKE", + "VEH_IMPACT_PITCH_HEADING_SHAKE_FPS", + "BOAT_WATER_ENTRY_SHAKE", + "FOLLOW_RUN_SHAKE", + "CINEMATIC_SHOOTING_RUN_SHAKE", + "FOLLOW_SWIM_SHAKE", + "VIBRATE_SHAKE", + "WOBBLY_SHAKE", + "REPLAY_HAND_SHAKE", + "HAND_SHAKE", + "DAMPED_HAND_SHAKE", + "SWITCH_HAND_SHAKE", + "STUNT_HAND_SHAKE", + "IDLE_HAND_SHAKE", + "KILL_SHOT_SHAKE", + "HIGH_SPEED_VIBRATION_POV_SHAKE", + "ROAD_VIBRATION_SHAKE", + "REPLAY_HIGH_SPEED_VEHICLE_SHAKE", + "HIGH_SPEED_VEHICLE_SHAKE", + "HIGH_SPEED_BOAT_SHAKE", + "PLANE_PART_SPEED_SHAKE", + "FIRST_PERSON_AIM_SHAKE", + "REPLAY_SKY_DIVING_SHAKE", + "SKY_DIVING_SHAKE", + "PARACHUTING_SHAKE", + "CAMERA_OPERATOR_SHAKE_X", + "CAMERA_OPERATOR_SHAKE_Z", + "CAMERA_OPERATOR_TURBULENCE_SHAKE", + "HIGH_DIVE_SHAKE", + "HIGH_FALL_SHAKE", + "HAND_SHAKE_ROLL", + "POV_IDLE_SHAKE", + "HIGH_SPEED_POV_SHAKE", + "REPLAY_DRUNK_SHAKE", + "DRUNK_SHAKE", + "FAMILY5_DRUG_TRIP_SHAKE", + "LOW_ORBIT_INACCURACY_CAMERA_SHAKE", + "LOW_ORBIT_HIGH_SPEED_CAMERA_SHAKE", + "WATER_BOB_SHAKE", + "DEFAULT_DEPLOY_PARACHUTE_SHAKE", + "FIRST_PERSON_DEPLOY_PARACHUTE_SHAKE", + "DEFAULT_KILL_EFFECT_SHAKE", + "DEATH_FAIL_IN_EFFECT_SHAKE", + "DEATH_FAIL_OUT_EFFECT_SHAKE", + "FPS_ZOOM_IN_SHAKE", + "FPS_BULLET_HIT_SHAKE", + "FPS_MELEE_HIT_SHAKE", + "FPS_VEHICLE_HIT_SHAKE", + "FPS_STEERING_WHEEL_HIT_SHAKE", + "FPS_DEATH_SHAKE", + "FPS_THROW_SHAKE", + "FPS_MAG_DROP_SHAKE", + "FPS_MAG_RELOAD_SHAKE", + "FPS_BOLT_RELOAD_SHAKE", + "DEFAULT_THIRD_PERSON_RECOIL_SHAKE", + "DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE", + "PISTOL_RECOIL_SHAKE", + "SMG_RECOIL_SHAKE", + "ASSAULT_RIFLE_RECOIL_SHAKE", + "MG_RECOIL_SHAKE", + "MINIGUN_RECOIL_SHAKE", + "DEFAULT_FIRST_PERSON_RECOIL_SHAKE", + "FPS_SHOTGUN_PUMP_SHAKE", + "SHOTGUN_RECOIL_SHAKE", + "RPG_RECOIL_SHAKE", + "GRENADE_LAUNCHER_RECOIL_SHAKE", + "TANK_RECOIL_SHAKE", + "FPS_PISTOL_RECOIL_SHAKE", + "FPS_SMG_RECOIL_SHAKE", + "FPS_ASSAULT_RIFLE_RECOIL_SHAKE", + "FPS_MG_RECOIL_SHAKE", + "FPS_MINIGUN_RECOIL_SHAKE", + "FPS_SHOTGUN_RECOIL_SHAKE", + "FPS_RPG_RECOIL_SHAKE", + "FPS_GRENADE_LAUNCHER_RECOIL_SHAKE", + "FPS_TANK_RECOIL_SHAKE", + "CARBINE_RIFLE_RECOIL_SHAKE", + "CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE" ``` ## Parameters