From dffb7f15845f0d4a57aa335585e7ea739e3fc37d Mon Sep 17 00:00:00 2001 From: Laura Date: Sat, 26 Oct 2024 01:48:12 +0200 Subject: [PATCH] all speech names and params --- AUDIO/PlayPedAmbientSpeechNative.md | 314 ++++++++++++++++++++++++---- 1 file changed, 269 insertions(+), 45 deletions(-) diff --git a/AUDIO/PlayPedAmbientSpeechNative.md b/AUDIO/PlayPedAmbientSpeechNative.md index 6a1e7cad0..f38aa0c18 100644 --- a/AUDIO/PlayPedAmbientSpeechNative.md +++ b/AUDIO/PlayPedAmbientSpeechNative.md @@ -9,56 +9,280 @@ aliases: ["_PLAY_AMBIENT_SPEECH1"] void PLAY_PED_AMBIENT_SPEECH_NATIVE(Ped ped, char* speechName, char* speechParam); ``` -Plays ambient speech; see also [`PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE`](#_0xC6941B4A3A8FBBB9). +Plays ambient speech; see also [`PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE`](#_0xC6941B4A3A8FBBB9). Some speeches only play on certain ped models. -``` -speechParam: Can be one of the following: -SPEECH_PARAMS_STANDARD -SPEECH_PARAMS_ALLOW_REPEAT -SPEECH_PARAMS_BEAT -SPEECH_PARAMS_FORCE -SPEECH_PARAMS_FORCE_FRONTEND -SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND -SPEECH_PARAMS_FORCE_NORMAL -SPEECH_PARAMS_FORCE_NORMAL_CLEAR -SPEECH_PARAMS_FORCE_NORMAL_CRITICAL -SPEECH_PARAMS_FORCE_SHOUTED -SPEECH_PARAMS_FORCE_SHOUTED_CLEAR -SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL -SPEECH_PARAMS_FORCE_PRELOAD_ONLY -SPEECH_PARAMS_MEGAPHONE -SPEECH_PARAMS_HELI -SPEECH_PARAMS_FORCE_MEGAPHONE -SPEECH_PARAMS_FORCE_HELI -SPEECH_PARAMS_INTERRUPT -SPEECH_PARAMS_INTERRUPT_SHOUTED -SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR -SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL -SPEECH_PARAMS_INTERRUPT_NO_FORCE -SPEECH_PARAMS_INTERRUPT_FRONTEND -SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND -SPEECH_PARAMS_ADD_BLIP -SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT -SPEECH_PARAMS_ADD_BLIP_FORCE -SPEECH_PARAMS_ADD_BLIP_SHOUTED -SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE -SPEECH_PARAMS_ADD_BLIP_INTERRUPT -SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE -SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED -SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR -SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL -SPEECH_PARAMS_SHOUTED -SPEECH_PARAMS_SHOUTED_CLEAR -SPEECH_PARAMS_SHOUTED_CRITICAL -Note: A list of Name and Parameters can be found here pastebin.com/1GZS5dCL +```cpp +static const char *SpeechNames[] = +{ + "A_F_Y_EPSILON_01_WHITE_MINI_01", + "A_M_Y_Epsilon_01_Black_FULL_01", + "A_M_Y_EPSILON_01_BLACK_FULL_01", + "A_M_Y_Epsilon_01_Korean_FULL_01", + "A_M_Y_EPSILON_01_KOREAN_FULL_01", + "A_M_Y_Epsilon_01_White_FULL_01", + "A_M_Y_EPSILON_01_WHITE_FULL_01", + "A_M_Y_Epsilon_02_WHITE_MINI_01", + "A_M_Y_EPSILON_02_WHITE_MINI_01", + "AGREE_ACROSS_STREET", + "ANGRY_WITH_PLAYER_FRANKLIN", + "ANGRY_WITH_PLAYER_MICHAEL", + "ANGRY_WITH_PLAYER_TREVOR", + "APOLOGY_NO_TROUBLE", + "ARRESTED", + "BEACH_GUARD", + "BEEN_SHOT", + "BLOCKED_GENERIC", + "BUMP", + "CHALLENGE_ACCEPTED_BUMPED_INTO", + "CHALLENGE_ACCEPTED_GENERIC", + "CHALLENGE_ACCEPTED_STARING", + "CHALLENGE_THREATEN", + "CHASED", + "CHAT_ACROSS_STREET_RESP", + "CHAT_ACROSS_STREET_STATE", + "CHAT_RESP", + "CHAT_STATE", + "CLIMB_LARGE", + "CLIMB_SMALL", + "CONV_GENERIC_RESP", + "COP_HELI_MEGAPHONE", + "COP_HELI_MEGAPHONE_WARNING", + "COUGH", + "COWER", + "CRASH_GENERIC", + "DEATH_GARGLE", + "DEATH_HIGH_LONG", + "DEATH_HIGH_MEDIUM", + "DEATH_HIGH_SHORT", + "DEATH_LOW", + "DEATH_LOW_GENERIC", + "DEATH_LOW_TOUGH", + "DEATH_LOW_WEAK", + "DEATH_UNDERWATER", + "DIRECTIONS_NO", + "DODGE", + "DROWNING", + "DRUGS_CUST_PRICE_APPROVE", + "DRUGS_CUST_PRICE_APPROVE_CHEAP", + "DYING_MOAN", + "EXHALE", + "EXHALE_CYCLING", + "FIGHT", + "FIGHT_RUN", + "FRANKLIN", + "FUCK_FALL", + "GANG_BUMP", + "GANG_DODGE_WARNING", + "GENERIC_BYE", + "GENERIC_CURSE_HIGH", + "GENERIC_CURSE_MED", + "GENERIC_FRIGHTENED_HIGH", + "GENERIC_FRIGHTENED_MED", + "GENERIC_HI", + "GENERIC_HOWS_IT_GOING", + "GENERIC_INSULT_HIGH", + "GENERIC_INSULT_MED", + "GENERIC_SHOCKED_HIGH", + "GENERIC_SHOCKED_MED", + "GENERIC_THANKS", + "GENERIC_WAR_CRY", + "GENERIC_WHATEVER", + "GET_WANTED_LEVEL", + "GREET_ACROSS_STREET", + "GREET_ACROSS_STREET_02", + "GREET_BUM", + "GREET_COP", + "GREET_GANG_BALLAS_F", + "GREET_GANG_BALLAS_M", + "GREET_GANG_FAMILIES_F", + "GREET_GANG_FAMILIES_M", + "GREET_GANG_VAGOS_F", + "GREET_GANG_VAGOS_M", + "GREET_HILLBILLY_M", + "GREET_HIPPY_M", + "GREET_HIPSTER_F", + "GREET_HIPSTER_M", + "GREET_STRONG_M", + "GREET_TRANSVESTITE", + "GUN_BEG", + "GUN_COOL", + "HIGH_FALL", + "HIGH_FALL_DEATH", + "HIGH_FALL_NEW", + "HOOKER_STORY", + "INHALE", + "INTIMIDATE_RESP", + "JACK_VEHICLE_BACK", + "JACKED_CAR", + "JACKED_GENERIC", + "JACKED_IN_CAR", + "JACKED_SOFT", + "JACKING_BIKE", + "JACKING_CAR_FEMALE", + "JACKING_CAR_MALE", + "JACKING_DEAD_PED", + "JACKING_GENERIC", + "JEERING_RESP", + "JUMP", + "KIFFLOM_GREET", + "KILLED_ALL", + "KNOCK_OVER_PED", + "M_ZOMBIE", + "MEGAPHONE_FOOT_PURSUIT", + "MEGAPHONE_PED_CLEAR_STREET", + "MELEE_LARGE_GRUNT", + "MELEE_SMALL_GRUNT", + "MESSING_WITH_PHONE", + "MICHAEL", + "MISSION_BLIND_RAGE", + "MISSION_FAIL_RAGE", + "MOBILE_INTRO", + "NICE_CAR", + "NICE_CAR_SHOUT", + "ON_FIRE", + "PAIN_DEATH", + "PAIN_FEMALE_EXTRAS", + "PAIN_GARGLE", + "PAIN_HIGH", + "PAIN_HIGH_GENERIC", + "PAIN_HIGH_TOUGH", + "PAIN_HIGH_WEAK", + "PAIN_LOW", + "PAIN_LOW_GENERIC", + "PAIN_LOW_TOUGH", + "PAIN_LOW_WEAK", + "PAIN_MALE_EXTRAS", + "PAIN_MED", + "PAIN_MEDIUM_GENERIC", + "PAIN_MEDIUM_TOUGH", + "PAIN_MEDIUM_WEAK", + "PAIN_RAPIDS", + "PAIN_SHOVE", + "PAIN_TAZER", + "PAIN_VOICE", + "PAIN_WHEEZE", + "PANIC", + "PANIC_SHORT", + "PED_RANT", + "PHONE_CONV1_CHAT1", + "PHONE_CONV1_CHAT2", + "PHONE_CONV1_CHAT3", + "PHONE_CONV1_INTRO", + "PHONE_CONV1_OUTRO", + "PHONE_CONV2_CHAT1", + "PHONE_CONV2_CHAT2", + "PHONE_CONV2_CHAT3", + "PHONE_CONV2_INTRO", + "PHONE_CONV2_OUTRO", + "PHONE_CONV3_CHAT1", + "PHONE_CONV3_CHAT2", + "PHONE_CONV3_CHAT3", + "PHONE_CONV3_INTRO", + "PHONE_CONV3_OUTRO", + "PHONE_CONV4_CHAT1", + "PHONE_CONV4_CHAT2", + "PHONE_CONV4_CHAT3", + "PHONE_CONV4_INTRO", + "PHONE_CONV4_OUTRO", + "PHONE_CONV5_CHAT1", + "PHONE_CONV5_CHAT2", + "PHONE_CONV5_CHAT3", + "PHONE_CONV5_INTRO", + "PHONE_CONV5_OUTRO", + "PHONE_CONV6_CHAT1", + "PHONE_CONV6_CHAT2", + "PHONE_CONV6_CHAT3", + "PHONE_CONV6_INTRO", + "PHONE_CONV6_OUTRO", + "PLAYER_BIKE_CYCLING_EXHALE", + "PLAYER_BIKE_EXHALE", + "PLAYER_BIKE_INHALE", + "PLAYER_EXHALE", + "PLAYER_INHALE", + "POLICE_PURSUIT_DRIVEN", + "PROVOKE_BUMPED_INTO", + "PROVOKE_GENERIC", + "PROVOKE_STARING", + "PULL_OVER", + "PULL_OVER_WARNING", + "SCOPING_CAUGHT", + "SCREAM_PANIC", + "SCREAM_PANIC_SHORT", + "SCREAM_SCARED", + "SCREAM_SHOCKED", + "SCREAM_SHOCKED_TOUGH", + "SCREAM_SHOCKED_WEAK", + "SCREAM_TERROR", + "SCREAM_TERROR_TOUGH", + "SCREAM_TERROR_WEAK", + "SEE_WEIRDO", + "SHARK", + "SHARK_ATTACK", + "SHARK_AWAY", + "SHARK_SCREAM", + "SHOOTOUT_SPECIAL", + "SHOOTOUT_SPECIAL_TO_NOBODY", + "SHOT_IN_LEG", + "SNEEZE", + "SPOT_BY_POLICE", + "STOP_ON_FOOT_MEGAPHONE_03", + "SUPER_HIGH_FALL", + "SURPRISED", + "SWIMMING_COME_UP_FOR_AIR", + "TAXI_HAIL", + "TAXI_START", + "TOUR_ABOUT_TO_START", + "TOUR_CHAT", + "TOUR_LANDMARK", + "TREVOR", + "WHIMPER", + "WON_DISPUTE" +} ``` -``` -NativeDB Added Parameter 4: Any p3 +```cpp +static const char *SpeechParams[] = { + "SPEECH_PARAMS_ADD_BLIP", + "SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT", + "SPEECH_PARAMS_ADD_BLIP_FORCE", + "SPEECH_PARAMS_ADD_BLIP_INTERRUPT", + "SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE", + "SPEECH_PARAMS_ADD_BLIP_SHOUTED", + "SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE", + "SPEECH_PARAMS_ALLOW_REPEAT", + "SPEECH_PARAMS_BEAT", + "SPEECH_PARAMS_FORCE", + "SPEECH_PARAMS_FORCE_FRONTEND", + "SPEECH_PARAMS_FORCE_HELI", + "SPEECH_PARAMS_FORCE_MEGAPHONE", + "SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND", + "SPEECH_PARAMS_FORCE_NORMAL", + "SPEECH_PARAMS_FORCE_NORMAL_CLEAR", + "SPEECH_PARAMS_FORCE_NORMAL_CRITICAL", + "SPEECH_PARAMS_FORCE_PRELOAD_ONLY", + "SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED", + "SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR", + "SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL", + "SPEECH_PARAMS_FORCE_SHOUTED", + "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR", + "SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL", + "SPEECH_PARAMS_HELI", + "SPEECH_PARAMS_INTERRUPT", + "SPEECH_PARAMS_INTERRUPT_FRONTEND", + "SPEECH_PARAMS_INTERRUPT_NO_FORCE", + "SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND", + "SPEECH_PARAMS_INTERRUPT_SHOUTED", + "SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR", + "SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL", + "SPEECH_PARAMS_MEGAPHONE", + "SPEECH_PARAMS_SHOUTED", + "SPEECH_PARAMS_SHOUTED_CLEAR", + "SPEECH_PARAMS_SHOUTED_CRITICAL", + "SPEECH_PARAMS_STANDARD" +} ``` ## Parameters * **ped**: The ped to play the ambient speech. * **speechName**: Name of the speech to play, eg. "GENERIC_HI". -* **speechParam**: - +* **speechParam**: Name of the speechParam rage game object to look to for various details on how the speech should be played.