From 350b4ccde884a999b4e7aeaee0e0b58a844f7264 Mon Sep 17 00:00:00 2001 From: Laura Date: Tue, 5 Nov 2024 23:51:58 +0100 Subject: [PATCH] fix missmatched names --- ENTITY/PlaySynchronizedEntityAnim.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ENTITY/PlaySynchronizedEntityAnim.md b/ENTITY/PlaySynchronizedEntityAnim.md index c7e38be79..4896b5c2e 100644 --- a/ENTITY/PlaySynchronizedEntityAnim.md +++ b/ENTITY/PlaySynchronizedEntityAnim.md @@ -14,7 +14,7 @@ BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM(Entity entity, int syncedScene, char* animNam * **entity**: The entity handle to play the animation on. * **syncedScene**: * **animName**: The name of the animation to play. -* **animDict**: The name of the animation dictionary to use. +* **animDictName**: The name of the animation dictionary to use. * **fBlendInDelta**: Blend in time. * **fBlendOutDelta**: Blend out time. * **iFlags**: The flags to use when playing the animation. See [`TASK_PLAY_ANIM`](#_0xEA47FE3719165B94).