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Y min/max clip (re)loading inconsistencies #1175
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Does this happen in Stable Snapshot or previous snapshots? |
Stable Snapshot. I have only got 2.5.0-15 and 2.5.0-51 to hand. |
in my testing this world loads fine now on master and #1466, though more testing is always good |
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Affected versions -
2.5.0-51-gad88ccd7
,2.4.2-21-g1304a5fe
,2.4.2
,2.5.0-SNAPSHOT.75.g8bd287901
Unaffected versions -
2.5.0-15-g1ba5d5b
Exported region from a World Painter world - Kingdom of Galekin_bug.zip
Steps to reproduce:
Y min clip
to -64 andY max clip
to 320.Map View
and select them; such as:Load selected chunks
and observe behaviour:Load selected chunks
mixes Chunk loading at Y clip 0<Y<256 and -64<Y<320 (see above).Reload chunks
slices the terrain back down to 0<Y<256:Alternative steps:
Y min/max clip
(ie leave at 0,256).Load selected chunks
.Y min/max clip
to -64,320.Reload chunks
.And when it magically works... (Not actually sure the exact steps to do this and it breaks very easily...)
Additional information - This issue is selection dependant. Below you will see one region vs two chunks without moving the camera. (2.5.0)
(2.4.2)
2.5.0-15-g1ba5d5b renders Map View correctly:
2.5.0-15-g1ba5d5b also correctly renders the chunks:
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