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Currently PathPlanner uses nearest unvisited neighbour to plan vector rendering. Due to the cost of velocity changes, it should choose next waypoint by minimising impulse (via dot product using impulse-momentum theorem and Newton's second law of motion) combined with distance to next point (will hopefully fall out of the former automatically). Minimising both blank time and impulse should produce a more optimal path. Ideally the estimated velocity and acceleration should be configurable for each display driver. Vectrex, cathode ray oscilloscope and laser scanner each have different such parameters.
The text was updated successfully, but these errors were encountered:
Currently
PathPlanner
uses nearest unvisited neighbour to plan vector rendering. Due to the cost of velocity changes, it should choose next waypoint by minimising impulse (via dot product using impulse-momentum theorem and Newton's second law of motion) combined with distance to next point (will hopefully fall out of the former automatically). Minimising both blank time and impulse should produce a more optimal path. Ideally the estimated velocity and acceleration should be configurable for each display driver. Vectrex, cathode ray oscilloscope and laser scanner each have different such parameters.The text was updated successfully, but these errors were encountered: