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Asteroids

  A
 STE
ROIDS

Stretch goals for Asteroids

  • fisheye distortion etc.
  • screen shake & compression blasts
  • asteroid collisions
  • conservation of rotational momentum
  • rotation around centre of mass
  • laser weapon (goes through everything, instantaneous)
  • show starfield video backdrop
  • modular synth sound effects
  • beat detection input to effects
  • custom play controls - continuous encoder and a couple of buttons
  • use daisy patch for advanced modulation (beat detect? etc.)

References

In 1979, Atari made Asteroids on a vector display system they called "XY display" and "Quadrascan" although they apparently modified it for every game release. In later games they made colour vector displays.

  • Arcade Games
    • Asteroids (Atari)
    • Asteroids Deluxe (Atari)
    • Battlezone
    • Star Wars / The Empire Strikes Back (there's talk of this being "fake" vector display)
    • Gravitar (defender x lunar lander)
    • Defender
    • Lunar Lander
    • Speed Freak (road race)
    • Tempest (people love this)

Atari's Quadrascan Explained

See GitHub issues for outstanding items.