From a81ae6208649bc3f9542bc6ce5ba65c7bb3e5321 Mon Sep 17 00:00:00 2001 From: Chris Maltby Date: Thu, 6 Jun 2024 15:54:20 +0100 Subject: [PATCH] Fix issue using using non-English named variables and text codes in dialogue --- CHANGELOG.md | 1 + src/components/ui/form/DialogueTextarea.tsx | 10 +++++----- src/components/ui/form/MathTextarea.tsx | 2 +- 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bba27d9ef..47fa03cdc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -53,6 +53,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Fix issue where searching through menus would use very low contrast text colours when using Dark theme - Fix issue preventing palette names from being over 25 characters long - Fix issue where sceneTypes in `engine.json` for plugins could cause duplicate scene types to appear +- Fix issue using using non-English named variables and text codes in dialogue. ## [4.0.0-beta2] - 2024-05-20 diff --git a/src/components/ui/form/DialogueTextarea.tsx b/src/components/ui/form/DialogueTextarea.tsx index 976090ffa..74ce833b8 100644 --- a/src/components/ui/form/DialogueTextarea.tsx +++ b/src/components/ui/form/DialogueTextarea.tsx @@ -454,7 +454,7 @@ export const DialogueTextarea: FC = ({ > = ({ /> = ({ /> = ({ /> = ({ /> = ({ >