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index.js
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index.js
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//file system = fs
const fs = require('node:fs');
const path = require('node:path');
//call this functiona nd store the results into that function
// Require the necessary discord.js classes
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
// const { token } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// Log in to Discord with your client's token
client.login(process.env.DISCORD_TOKEN);
// slash commands
client.commands = new Collection();
//driname = figure out where we are and add Commands to that
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
client.on(Events.InteractionCreate, interaction => {
if (!interaction.isChatInputCommand()) return;
console.log(interaction);
});
// Events
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}