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While creating my own light shim over OpenGL I noticed that the enumeration for GL_LINEAR_MIPMAP_LINEAR in gl\enum.h is grouped with the texture wrapping modes denoted by the TextureWrapMode.
Is there a reason for this (in the interest of learning some OpenGL quirk) or it is just an oversight error?
Also related: GL_MIRROR_CLAMP_TO_EDGE is ungrouped...
Thanks for the excellent work on the library!
The text was updated successfully, but these errors were encountered:
While creating my own light shim over OpenGL I noticed that the enumeration for
GL_LINEAR_MIPMAP_LINEAR
ingl\enum.h
is grouped with the texture wrapping modes denoted by theTextureWrapMode
.Is there a reason for this (in the interest of learning some OpenGL quirk) or it is just an oversight error?
Also related:
GL_MIRROR_CLAMP_TO_EDGE
is ungrouped...Thanks for the excellent work on the library!
The text was updated successfully, but these errors were encountered: