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swf.h
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swf.h
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/**************************************************************************
Lightspark, a free flash player implementation
Copyright (C) 2009,2010 Alessandro Pignotti ([email protected])
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**************************************************************************/
#ifndef SWF_H
#define SWF_H
#include "compat.h"
#include <iostream>
#include <fstream>
#include <list>
#include <map>
#include <semaphore.h>
#include <string>
#include "swftypes.h"
#include "frame.h"
#include "scripting/flashdisplay.h"
#include "scripting/flashnet.h"
#include "scripting/flashsystem.h"
#include "timer.h"
#include "backends/audio.h"
#include "backends/config.h"
#include "backends/graphics.h"
#include "backends/pluginmanager.h"
#include "backends/security.h"
#include "backends/urlutils.h"
#include "platforms/pluginutils.h"
#include <GL/glew.h>
#ifndef WIN32
#include <GL/glx.h>
#else
//#include <windows.h>
#endif
namespace lightspark
{
class DownloadManager;
class DisplayListTag;
class DictionaryTag;
class ABCVm;
class InputThread;
class RenderThread;
class ParseThread;
class Tag;
//RootMovieClip is used as a ThreadJob for timed rendering purpose
class RootMovieClip: public MovieClip, public ITickJob
{
friend class ParseThread;
protected:
Mutex mutex;
bool initialized;
URLInfo origin;
void tick();
private:
//Semaphore to wait for new frames to be available
sem_t new_frame;
bool parsingIsFailed;
RGB Background;
Spinlock dictSpinlock;
std::list < DictionaryTag* > dictionary;
//frameSize and frameRate are valid only after the header has been parsed
RECT frameSize;
float frameRate;
//Frames mutex (shared with drawing thread)
Mutex mutexFrames;
bool toBind;
tiny_string bindName;
Mutex mutexChildrenClips;
std::set<MovieClip*> childrenClips;
public:
RootMovieClip(LoaderInfo* li, bool isSys=false);
~RootMovieClip();
uint32_t version;
uint32_t fileLength;
RGB getBackground();
void setBackground(const RGB& bg);
void setFrameSize(const RECT& f);
RECT getFrameSize() const;
float getFrameRate() const;
void setFrameRate(float f);
void setFrameCount(int f);
void setOnStage(bool staged);
void addToDictionary(DictionaryTag* r);
DictionaryTag* dictionaryLookup(int id);
void addToFrame(DisplayListTag* t);
void addToFrame(ControlTag* t);
void labelCurrentFrame(const STRING& name);
void commitFrame(bool another);
void revertFrame();
void Render(bool maskEnabled);
void parsingFailed();
bool getBounds(number_t& xmin, number_t& xmax, number_t& ymin, number_t& ymax) const;
void bindToName(const tiny_string& n);
void initialize();
void DLL_PUBLIC setOrigin(const tiny_string& u, const tiny_string& filename="");
URLInfo& getOrigin() DLL_PUBLIC { return origin; };
/* ASObject* getVariableByQName(const tiny_string& name, const tiny_string& ns);
void setVariableByQName(const tiny_string& name, const tiny_string& ns, ASObject* o);
void setVariableByMultiname(multiname& name, ASObject* o);
void setVariableByString(const std::string& s, ASObject* o);*/
void registerChildClip(MovieClip* clip);
void unregisterChildClip(MovieClip* clip);
static RootMovieClip* getInstance(LoaderInfo* li);
};
class ThreadProfile
{
private:
Mutex mutex;
class ProfilingData
{
public:
uint32_t index;
uint32_t timing;
std::string tag;
ProfilingData(uint32_t i, uint32_t t):index(i),timing(t){}
};
std::deque<ProfilingData> data;
RGB color;
int32_t len;
uint32_t tickCount;
public:
ThreadProfile(const RGB& c,uint32_t l):mutex("ThreadProfile"),color(c),len(l),tickCount(0){}
void accountTime(uint32_t time);
void setTag(const std::string& tag);
void tick();
void plot(uint32_t max, FTFont* font);
};
class SystemState: public RootMovieClip
{
private:
class EngineCreator: public IThreadJob
{
public:
EngineCreator()
{
destroyMe=true;
}
void execute();
void threadAbort();
void jobFence(){}
};
friend class SystemState::EngineCreator;
ThreadPool* threadPool;
TimerThread* timerThread;
ParseThread* parseThread;
sem_t terminated;
float renderRate;
bool error;
bool shutdown;
RenderThread* renderThread;
InputThread* inputThread;
NPAPI_params npapiParams;
ENGINE engine;
void startRenderTicks();
/**
Create the rendering and input engines
@pre engine and useAVM2 are known
*/
void createEngines();
/**
Destroys all the engines used in lightspark: timer, thread pool, vm...
*/
#ifdef COMPILE_PLUGIN
static void delayedCreation(SystemState* th);
static void delayedStopping(SystemState* th);
#endif
void stopEngines();
//Useful to wait for complete download of the SWF
Semaphore fileDumpAvailable;
tiny_string dumpedSWFPath;
bool waitingForDump;
//Data for handling Gnash fallback
enum VMVERSION { VMNONE=0, AVM1, AVM2 };
VMVERSION vmVersion;
pid_t childPid;
bool useGnashFallback;
void setParameters(ASObject* p);
/*
Used to keep a copy of the FlashVars, it's useful when gnash fallback is used
*/
std::string rawParameters;
std::string rawCookies;
char cookiesFileName[32]; // "/tmp/lightsparkcookiesXXXXXX"
URLInfo url;
Spinlock profileDataSpinlock;
public:
void setURL(const tiny_string& url) DLL_PUBLIC;
ENGINE getEngine() DLL_PUBLIC { return engine; };
//Interative analysis flags
bool showProfilingData;
bool showDebug;
std::string errorCause;
void setError(const std::string& c);
bool shouldTerminate() const;
bool isShuttingDown() const DLL_PUBLIC;
bool isOnError() const;
void setShutdownFlag() DLL_PUBLIC;
void tick();
void wait() DLL_PUBLIC;
RenderThread* getRenderThread() const { return renderThread; }
InputThread* getInputThread() const { return inputThread; }
void setParamsAndEngine(ENGINE e, NPAPI_params* p) DLL_PUBLIC;
void setDownloadedPath(const tiny_string& p) DLL_PUBLIC;
void enableGnashFallback() DLL_PUBLIC;
void needsAVM2(bool n);
//Be careful, SystemState constructor does some global initialization that must be done
//before any other thread gets started
SystemState(ParseThread* p, uint32_t fileSize) DLL_PUBLIC;
~SystemState();
//Performance profiling
ThreadProfile* allocateProfiler(const RGB& color);
std::list<ThreadProfile> profilingData;
Stage* stage;
ABCVm* currentVm;
Config* config;
PluginManager* pluginManager;
AudioManager* audioManager;
//Application starting time in milliseconds
uint64_t startTime;
//Class map
std::map<QName, Class_base*> classes;
bool finalizingDestruction;
std::vector<Tag*> tagsStorage;
//Flags for command line options
bool useInterpreter;
bool useJit;
void parseParametersFromFile(const char* f) DLL_PUBLIC;
void parseParametersFromFlashvars(const char* vars) DLL_PUBLIC;
void setCookies(const char* c) DLL_PUBLIC;
void addJob(IThreadJob* j) DLL_PUBLIC;
void addTick(uint32_t tickTime, ITickJob* job);
void addWait(uint32_t waitTime, ITickJob* job);
bool removeJob(ITickJob* job);
void setRenderRate(float rate);
float getRenderRate();
//Stuff to be done once for process and not for plugin instance
static void staticInit() DLL_PUBLIC;
static void staticDeinit() DLL_PUBLIC;
DownloadManager* downloadManager;
IntervalManager* intervalManager;
SecurityManager* securityManager;
enum SCALE_MODE { EXACT_FIT=0, NO_BORDER=1, NO_SCALE=2, SHOW_ALL=3 };
SCALE_MODE scaleMode;
//Static AS class properties
//NAMING: static$CLASSNAME$$PROPERTYNAME$
// NetConnection
ObjectEncoding::ENCODING staticNetConnectionDefaultObjectEncoding;
};
class ParseThread: public IThreadJob
{
private:
std::istream& f;
std::streambuf* zlibFilter;
std::streambuf* backend;
sem_t ended;
bool isEnded;
void execute();
void threadAbort();
void jobFence() {};
bool parseHeader();
public:
RootMovieClip* root;
int version;
bool useAVM2;
ParseThread(RootMovieClip* r,std::istream& in) DLL_PUBLIC;
~ParseThread();
};
};
extern TLSDATA lightspark::SystemState* sys DLL_PUBLIC;
#endif