You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm integrating Varjo/Vari into a project with customized pipeline definition (material), but GLSL compatible. As far as I've got with Varjo, it seems it cannot produce GLSL in a way that will be possible to use with that format out-of-the-box.
I did some patching that adapted Varjo to generate GLSL while discarding stages/pipeline stuff like in/out blocks, uniforms, etc. This and accessing some internal APIs does allow me to generate pure GLSL libraries that I can embed into aforementioned material definition and feed to a rendering engine.
Would you be interested in incorporating any of those patches and possibly making some internals public? Or, maybe, this use-case is out of Varjo scope?
The text was updated successfully, but these errors were encountered:
I'm integrating Varjo/Vari into a project with customized pipeline definition (material), but GLSL compatible. As far as I've got with Varjo, it seems it cannot produce GLSL in a way that will be possible to use with that format out-of-the-box.
I did some patching that adapted Varjo to generate GLSL while discarding stages/pipeline stuff like in/out blocks, uniforms, etc. This and accessing some internal APIs does allow me to generate pure GLSL libraries that I can embed into aforementioned material definition and feed to a rendering engine.
Would you be interested in incorporating any of those patches and possibly making some internals public? Or, maybe, this use-case is out of Varjo scope?
The text was updated successfully, but these errors were encountered: