RM13 and field exosuit armor probably require stats rework. #2048
Replies: 4 comments
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My previous attempt: |
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RM13 has high coverage, high environment resistance and some extra bonuses on top. MBR vest is just a vest. Exoskeleton could be buffed by adding Kevlar as one of the materials, so that it can protect from firearms better. But its bash protection doesn't need to stay as high as it is - sci-fi or not, being smashed against a wall should not be easily reduced to 0 damage. |
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could give it like 35 armor vs cut since player combines armor to get real gear and it still eats up a helmet slot leaving a proper weakpoint while staying very armored |
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This might be obsoleted by #1493, as it added carbide to the material list, giving it 45 ballistic protection when turned on. |
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RM13 turned off protection: Bash: 4, Cut: 10
RM13 turned on protection: Bash: 10, Cut: 25
Field combat exoskeleton (and helmet) protection: Bash: 36. Cut: 36
But at the same time
MBR vest with ceramic plates protection: Bash: 18, Cut: 45
It is quite surprising that pinnacle of technology has less protection than normal military armour. Even considering 100% converage for power armour.
So RM13 and field exosuit armor probably require stats rework.
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