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values.xml
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values.xml
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<?xml version="1.0" encoding="UTF-8"?>
<values>
<!--
WARNING: Do not add sub elements beyond this
the system will not read it.
: To declare a values.xml variable, prefix the name to either
int or float data type, then proceed to put the name of it that
follows the standard naming convention (camelCase)
: Do not leave an empty field here, the game won't work
-->
<intFrameRate>30</intFrameRate>
<intScreenWidth>700</intScreenWidth>
<intScreenHeight>500</intScreenHeight>
<floatGameSpeed>30.0</floatGameSpeed>
<intPauseTimeout>1</intPauseTimeout>
<intCellSize>10</intCellSize>
<intCellDecayRate>20</intCellDecayRate>
<intCellMinimumState>100</intCellMinimumState>
<intFontSize>10</intFontSize>
<intFontShadow>2</intFontShadow>
<!--
WARNING: Internal game mechanics variables here,
return to default values if the game brokes
Default value is 23 because 2-3 neighbors must be alive to survive a cell
To set a value, indicate all number from the specified range, example:
if you want to input 2-5, input these: 2345
-->
<intAliveAdjacentCellRequirement>23</intAliveAdjacentCellRequirement>
<!-- Default value is 3 because 3 alive adjacent cells is required to make a dead cell alive -->
<intDeadAdjacentCellRequirement>3</intDeadAdjacentCellRequirement>
</values>