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Sprite rendering inaccuracies #149

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calc84maniac opened this issue Oct 17, 2021 · 0 comments
Open

Sprite rendering inaccuracies #149

calc84maniac opened this issue Oct 17, 2021 · 0 comments
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accuracy Making the emulator more accurate

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@calc84maniac
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Sprite-to-sprite priority is incorrect according to the rules for the original Game Boy. Sprites with lower X coordinates should be rendered on top.

Additionally, only 10 sprites should be rendered on each scanline. Currently, this limit is not in place.

For reference, this is the current output of the dmg-acid2 test:
image

@calc84maniac calc84maniac added the accuracy Making the emulator more accurate label Oct 17, 2021
@calc84maniac calc84maniac added this to the v0.2.0 milestone Oct 17, 2021
@calc84maniac calc84maniac removed this from the v0.2.0 milestone Nov 22, 2021
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Labels
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