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Sprite-to-sprite priority is incorrect according to the rules for the original Game Boy. Sprites with lower X coordinates should be rendered on top.
Additionally, only 10 sprites should be rendered on each scanline. Currently, this limit is not in place.
For reference, this is the current output of the dmg-acid2 test:
The text was updated successfully, but these errors were encountered:
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Sprite-to-sprite priority is incorrect according to the rules for the original Game Boy. Sprites with lower X coordinates should be rendered on top.
Additionally, only 10 sprites should be rendered on each scanline. Currently, this limit is not in place.
For reference, this is the current output of the dmg-acid2 test:
The text was updated successfully, but these errors were encountered: