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FEATURES.md

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Features

Important Commands:

Prefix commands with '!' when entering into chat, prefix with "sm_" when entering into console

'!' styles are faster to type, 'sm_' styles are preferable when binding frequently used commands as they do not take up chat space

  • Scoremod info and commands: https://www.github.com/breezyplease/static-scoremod
  • !current to print the percentage distance of the map currently covered by survivors
  • !boss/!tank/!witch to print the percentage distance through map at which boss will spawn"
  • !toggleretry to toggle skipping to the next map when wiping
  • !join to join survivors from spec
  • !return to return to saferoom if respawned out of world
  • !respawn to respawn in saferoom if respawned dead
  • !limit to set the limit for an SI class
  • !waveinterval to set the time in seconds between SI waves (default 30)
  • !supportpercent to set the percentage of tank's health at which his support wave will spawn (default 50)
  • !pillpercent to set the percentage of map completion upon which supplementary pills are granted to survivors

Full plugin details list

Cvars may be entered into the 'halfbaked' or 'bakersdozen' .cfg files to auto load the configured setting

AI improvements

  • ai_aggressivespecials.smx
    • special infected are aggressive upon spawn and do not ever run away
  • ai_targeting.smx
    • special infected are assigned health bonus target preferences
  • ai_smokersettings.smx
    • smokers attack faster and take damage like in versus
  • ai_hunterpouncing.smx
    • hunters pounce as fast as players, in a zig zag pattern
    • (cvar) ai_fast_pounce_proximity "At what distance to start pouncing fast"; default 1000
  • ai_jockeybehaviour.smx
    • jockeys alternate jumps and pounces, and cause stumble
    • (cvar) ai_hop_activation_proximity "How close a jockey will approach before it starts hopping"; default 500
    • (cvar) ai_jockey_stumble_radius"Stumble radius of a jockey landing a ride"; default 50
  • ai_chargefromclose.smx
    • chargers only charge when they are close to survivors
    • (cvar) ai_charge_proximity "How close a charger will approach before charging"; default 500
  • ai_tankbehaviour.smx
    • tanks do not throw rocks

Versus simulation

  • static_scoremod.smx
    • distance points + health bonus (!scoring/sm_scoring for more info)
    • (cmd) !mapinfo
    • (cmd) !scoring
    • (cmd) !bonus/!health/!score
    • (cmd) !setscore
  • survivor_reset.smx
    • full health, single pistol at the start of every round
  • pillsonly.smx
    • only pills spawn on the map; each survivor is given a pill upon leaving saferoom
    • (cmd) !pillpercent
  • mapskipper.smx
    • Skips to next map when survivors wipe
    • (cmd) !toggleretry cmd
    • (cvar) enable_retry cvar
  • coopbosses.smx
    • spawns exactly one tank on every map, spawns one extra tank on finales
    • (cmd) !boss/!tank/!witch
  • special_infected_wave_spawner
    • spawns infected in waves; creates custom cvars not related to versus 'limit' cvars
    • (cmd) !waveinterval
    • (cmd) !limit
    • (cmd) !limit reset (all limits to 0)
    • (cmd) !supportpercent
    • (cvar) siws_wave_interval "Interval in seconds between special infected waves"; default 30
    • (cvar) siws_max_specials; default 6
    • (cvar) siws_smoker_limit; default 1
    • (cvar) siws_boomer_limit; default 1
    • (cvar) siws_hunter_limit; default 1
    • (cvar) siws_spitter_limit; default 1
    • (cvar) siws_jockey_limit; default 1
    • (cvar) siws_charger_limit; default 1
    • (cvar) siws_tank_support_health_percent "SI support wave spawns upon tank health falling below this percent"; default 50
    • (cvar) incap_allowance "Extra grace period extension(sec) to wave interval per incapped survivor"; default 5

Misc.

  • autowipe.smx
    • wipes survivors after a period of time if they are all incapped/pinned
  • survivormanagement.smx
    • (cmd) !join
    • (cmd) !return
    • (cmd) !respawn
  • l4d2_playstats_fixed.smx
    • prints then resets stats after wipes
  • l4d_tank_damage_announce_fixed.smx
    • correct damage percents for coop tanks