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sega #1
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Hello. You don't need to download Godot, just use compiled one from this link. Also, you need to install SGDK (because this tool, is just code generator for SGDK project), and BlastEm. It's not possible to export to c64. |
ahh ook that opens but i have no idea where to start! is there a sample game i can load to see? its a shmup engine as well as platformer? thanks. |
I have a test platformer , also, here my youtube channel where i'm showing how to use studio. Yes, it's possible to make a shump, but, all shumps have a large map, and without chunk entity load optimization, fps will suffer. Right now, chunk optimization working, but with some problems. And, i recommend to wait for new version of studio a day or so, because in new version i modified physics engine, and joystick logic. Since, you will modify joystick logic 100%, for your needs, when you ever want to upgrade to a new version, you will have to rewrite joystick logic code. |
Ok, it's done, new version is available. |
great will find time to look at videos. as for set up i put blastem in folder but it doesnt open when building maybe my path is wrong? |
You need put BlastEm in Emulators/BlastEm folder, because studio looking for file Emulators/BlastEm/blastem.exe |
You need to put BlastEm files in Emulators/BlastEm directory |
Probably, you got a compilation error, try to make a new project in studio. |
Your SGDK is installed correctly? Try to compile some projects in SGDK/sampe folder. |
didnt work but i see you have 1.8 i wiill try the update soon |
hi i open
segaplatformer\SGDK_PlatformerStudio-main\SGDK_PlatformerStudio-main\StudioType\SGDK\Engines\platformer\build\res
but it shuts automatically. do i need godot to run this too? also is it possible to export to c64 from godot? thanks
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