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As of now it would technically be possible to place a windturbine onto another windturbine. We argued that using a collision mask for the speciifc tasks of a layer.
Most trivially, we could distinguish between a Terrain-mask and an Object-mask, depending on the current action one wants to take (e.g. Moving an object, the Object-mask bit would be set so you can collide with a specific object. For adding a new object the Terrain-mask bit would be set).
This does not cover all "missuses" (e.g. what happens when I go into edit mode in the Windmill-layer and edit the collision with a PV-asset), but for now this should be more than sufficient.
The text was updated successfully, but these errors were encountered:
As of now it would technically be possible to place a windturbine onto another windturbine. We argued that using a collision mask for the speciifc tasks of a layer.
Most trivially, we could distinguish between a
Terrain
-mask and anObject
-mask, depending on the current action one wants to take (e.g. Moving an object, theObject
-mask bit would be set so you can collide with a specific object. For adding a new object theTerrain
-mask bit would be set).This does not cover all "missuses" (e.g. what happens when I go into edit mode in the Windmill-layer and edit the collision with a PV-asset), but for now this should be more than sufficient.
The text was updated successfully, but these errors were encountered: