From d8aa333c8e877d0cb16e530b457d0d1112659aef Mon Sep 17 00:00:00 2001 From: karl Date: Thu, 20 Feb 2020 13:33:07 +0100 Subject: [PATCH] Make colors of ML recording viewport more similar to VR The VR mirror view has to keep the data linear, as OpenVR expects linear data and converts to sRGB itself. This won't be fixed in the near future (see the godot_openvr project readme for details), so for the ML training data, we also use linear colors. --- Imaging/Dolly/Dolly.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/Imaging/Dolly/Dolly.tscn b/Imaging/Dolly/Dolly.tscn index 0926c19ae..a8462f619 100644 --- a/Imaging/Dolly/Dolly.tscn +++ b/Imaging/Dolly/Dolly.tscn @@ -33,6 +33,7 @@ __meta__ = { size = Vector2( 630, 430 ) handle_input_locally = false hdr = false +keep_3d_linear = true render_target_update_mode = 0 shadow_atlas_size = 4 script = ExtResource( 4 )