diff --git a/source/re/gfx/lighting.d b/source/re/gfx/lighting.d index bc5ac9eb..4e60462b 100644 --- a/source/re/gfx/lighting.d +++ b/source/re/gfx/lighting.d @@ -194,7 +194,8 @@ class SceneLightManager : Manager, Updatable { cast(float) light.color.b / cast(float) 255, cast(float) light.color.a / cast(float) 255 ]; - raylib.SetShaderValue(shader, light.colorLoc, &color, raylib.ShaderUniformDataType.UNIFORM_VEC4); + raylib.SetShaderValue(shader, light.colorLoc, &color, + raylib.ShaderUniformDataType.UNIFORM_VEC4); } }