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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Simulation error: Non-depot building was selected as depot! Actual AI type: ShelterAI
at ImprovedPublicTransport2.Detour.DepotAIMod.StartTransfer (UInt16 buildingID, .Building& data, TransferReason reason, TransferOffer offer, System.String prefabName) [0x00000] in <filename unknown>:0
at ImprovedPublicTransport2.Detour.TransportLineMod.HandleVehicleSpawn (UInt16 lineID, .TransportInfo info, Int32 targetVehicleCount, Int32 activeVehicleCount, TransferOffer offer) [0x00000] in <filename unknown>:0
at ImprovedPublicTransport2.Detour.TransportLineMod.SimulationStep (.TransportLine& thisLine, UInt16 lineID) [0x00000] in <filename unknown>:0
at TransportManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at TransportManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
Will try to investigate what actually causes this - if you have any suggestions how I can do it let me know. The error pops-up every few seconds its hard to investigate.
The text was updated successfully, but these errors were encountered:
I have the following error:
Will try to investigate what actually causes this - if you have any suggestions how I can do it let me know. The error pops-up every few seconds its hard to investigate.
The text was updated successfully, but these errors were encountered: