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After some time (approximately 2-3 minutes after loading the city) I constantly receive the Array Index out of range error which comes one after time. Exact error that is written in output log is:
Simulation error: Array index is out of range.
at PassengerFerryAI.UnloadPassengers (UInt16 vehicleID, .Vehicle& data, UInt16 currentStop, UInt16 nextStop) [0x00000] in :0
at ImprovedPublicTransport2.Detour.PassengerFerryAIDetour.ArriveAtTarget (UInt16 vehicleID, .Vehicle& data) [0x00000] in :0
at PassengerFerryAI.ArriveAtDestination (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in :0
at FerryAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in :0
at PassengerFerryAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in :0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in :0
at FerryAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in :0
at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0
at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0
at SimulationManager.SimulationStep () [0x00000] in :0
at SimulationManager.SimulationThread () [0x00000] in :0 [Core]
After some time (approximately 2-3 minutes after loading the city) I constantly receive the Array Index out of range error which comes one after time. Exact error that is written in output log is:
Simulation error: Array index is out of range.
at PassengerFerryAI.UnloadPassengers (UInt16 vehicleID, .Vehicle& data, UInt16 currentStop, UInt16 nextStop) [0x00000] in :0
at ImprovedPublicTransport2.Detour.PassengerFerryAIDetour.ArriveAtTarget (UInt16 vehicleID, .Vehicle& data) [0x00000] in :0
at PassengerFerryAI.ArriveAtDestination (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in :0
at FerryAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in :0
at PassengerFerryAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in :0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in :0
at FerryAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in :0
at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0
at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0
at SimulationManager.SimulationStep () [0x00000] in :0
at SimulationManager.SimulationThread () [0x00000] in :0 [Core]
You may see the whole Output_log here:
output_log.txt
and here,
output_log.txt
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