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I had several linker errors too, but I did not take into account that the Unity project configuration was set up for "real devices" only. When I tried to build the project on the simulator, I had more than 100 compiler errors.
Then I tried to build it on my test device, but there were still some errors, until I noticed I had to add some of those necessary frameworks, which are listed right there:
Hello guys,
I have integrated unity in Xcode project many times successfuluy using unity 5.3 and 5.4 and xcode 7.3.1 (Swift 2.3)
But I'm having an issue integrating unity in Xcode 8.3.2 (Swift 3) using Unity 5.5 or 5.6
Errors I'm facing are the il2cpp, apple o-linker etc...
I'm looking for someone to assist me through Teamviewer.
I will pay you a good dinner 👍
Respect.
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