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update outputs command to be directly usable by Rojo projects #34

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blake-mealey opened this issue Nov 11, 2021 · 3 comments
Closed

update outputs command to be directly usable by Rojo projects #34

blake-mealey opened this issue Nov 11, 2021 · 3 comments
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enhancement New feature or request question Further information is requested

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@blake-mealey
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blake-mealey commented Nov 11, 2021

The outputs command currently dumps to a JSON file which is not directly usable by anything. The primary use case I see for the outputs file is for automated consumption by Rojo projects. Therefore, there should be a way to produce a file that is Rojo-supported.

Additionally, we may need to consider splitting place file uploads from the rest of the deployment phase (e.g. mantle prepare and mantle publish) so that we can avoid the chicken-and-egg problem here.

@blake-mealey blake-mealey added enhancement New feature or request question Further information is requested labels Nov 11, 2021
@blake-mealey
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After having implemented image & audio assets I'm actually questioning the use-case for this now. Since those game assets should be referenced via rbxgameasset://Type/name there is no need to access them in this manner. That said, maybe meshes will change things?

@blake-mealey
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Scratch the previous comment. Things like badges, passes, and products all need to be accessible in-game.

@blake-mealey
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Turns out Rojo does support raw JSON files like this already (see rojo-rbx/rojo#308).

I'm closing this in favour of:

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