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RtmpLiveHdEncoding.cs
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RtmpLiveHdEncoding.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Bitmovin.Api.Sdk.Common;
using Bitmovin.Api.Sdk.Common.Logging;
using Bitmovin.Api.Sdk.Examples.common;
using Bitmovin.Api.Sdk.Models;
using Stream = Bitmovin.Api.Sdk.Models.Stream;
using LiveAutoShutdownConfiguration = Bitmovin.Api.Sdk.Models.LiveAutoShutdownConfiguration;
namespace Bitmovin.Api.Sdk.Examples
{
/// <summary>
/// This example shows how to configure and start a live encoding using default DASH and HLS manifests.
/// For more information see: https://bitmovin.com/live-encoding-live-streaming/<para />
///
/// The following configuration parameters are expected:
/// <list type="bullet">
/// <item>
/// <term>BITMOVIN_API_KEY</term>
/// <description>Your API key for the Bitmovin API</description>
/// </item>
/// <item>
/// <term>BITMOVIN_TENANT_ORG_ID</term>
/// <description>(optional) The ID of the Organisation in which you want to perform the encoding.</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_BUCKET_NAME</term>
/// <description>The name of your S3 output bucket. Example: my-bucket-name</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_ACCESS_KEY</term>
/// <description>The access key of your S3 output bucket</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_SECRET_KEY</term>
/// <description>The secret key of your S3 output bucket</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_BASE_PATH</term>
/// <description>The base path on your S3 output bucket where content will be written.
/// Example: /outputs</description>
/// </item>
/// </list><para />
///
/// Configuration parameters will be retrieved from these sources in the listed order:
/// <list type="bullet">
/// <item>
/// <term>command line arguments</term>
/// <description>(eg BITMOVIN_API_KEY=xyz)</description>
/// </item>
/// <item>
/// <term>properties file located in the root folder of the C# examples at ./examples.properties</term>
/// <description>(see examples.properties.template as reference)</description>
/// </item>
/// <item>
/// <term>environment variables</term>
/// </item>
/// <item>
/// <term>properties file located in the home folder at ~/.bitmovin/examples.properties</term>
/// <description>(see examples.properties.template as reference)</description>
/// </item>
/// </list>
/// </summary>
public class RtmpLiveHdEncoding : IExample
{
private ConfigProvider _configProvider;
private BitmovinApi _bitmovinApi;
private const string StreamKey = "myStreamKey";
/*
* Make sure to set the correct resolution of your input video, so the aspect ratio can be calculated.
*/
private const int InputVideoHeight = 1080;
private const int InputVideoWidth = 1920;
private const double AspectRatio = (double) InputVideoWidth / InputVideoHeight;
private const int MaxMinutesWaitingForLiveEncodingDetails = 5;
private const int MaxMinutesWaitingForEncodingStatus = 5;
/*
* Automatically shutdown the live stream if there is no input anymore for a predefined number of seconds.
*/
private const long BytesReadTimeoutSeconds = 3600; // 1 hour
/*
* Automatically shutdown the live stream after a predefined runtime in minutes.
*/
private const long StreamTimeoutMinutes = 12 * 60; // 12 hours
public async Task RunExample(string[] args)
{
_configProvider = new ConfigProvider(args);
_bitmovinApi = BitmovinApi.Builder
.WithApiKey(_configProvider.GetBitmovinApiKey())
// uncomment the following line if you are working with a multi-tenant account
// .WithTenantOrgIdKey(_configProvider.GetBitmovinTenantOrgId())
.WithLogger(new ConsoleLogger())
.Build();
var encoding = await CreateEncoding("Live encoding HD example", "Live encoding with RTMP input");
var input = await GetRtmpInput();
var inputFilePath = "live";
var output = await CreateS3Output(_configProvider.GetS3OutputBucketName(),
_configProvider.GetS3OutputAccessKey(),
_configProvider.GetS3OutputSecretKey());
// Add an H.264 video stream to the encoding
var h264VideoConfig = await CreateH264VideoConfiguration();
var h264VideoStream = await CreateStream(encoding, input, inputFilePath, h264VideoConfig);
// Add an AAC audio stream to the encoding
var aacConfig = await CreateAacAudioConfiguration();
var aacAudioStream = await CreateStream(encoding, input, inputFilePath, aacConfig);
await CreateFmp4Muxing(encoding, output, $"/video/${h264VideoConfig.Height}p", h264VideoStream);
await CreateFmp4Muxing(encoding, output, $"/audio/${aacConfig.Bitrate! / 1000}kbps", aacAudioStream);
var dashManifest = await CreateDefaultDashManifest(encoding, output, "/");
var hlsManifest = await CreateDefaultHlsManifest(encoding, output, "/");
var liveDashManifest = new LiveDashManifest()
{
ManifestId = dashManifest.Id
};
var liveHlsManifest = new LiveHlsManifest()
{
ManifestId = hlsManifest.Id
};
/*
* Setting the autoShutdownConfiguration is optional,
* if omitted the live encoding will not shut down automatically.
*/
var liveAutoShutdownConfiguration = new LiveAutoShutdownConfiguration()
{
BytesReadTimeoutSeconds = BytesReadTimeoutSeconds,
StreamTimeoutMinutes = StreamTimeoutMinutes
};
var startLiveEncodingRequest = new StartLiveChannelEncodingRequest()
{
DashManifests = new List<LiveDashManifest>() {liveDashManifest},
HlsManifests = new List<LiveHlsManifest>() {liveHlsManifest},
AutoShutdownConfiguration = liveAutoShutdownConfiguration,
StreamKey = StreamKey
};
await StartLiveEncodingAndWaitUntilRunning(encoding, startLiveEncodingRequest);
var liveEncoding = await WaitForLiveEncodingDetails(encoding);
Console.WriteLine("Live encoding is up and ready for ingest. " +
$"RTMP URL: rtmp://{liveEncoding.EncoderIp}/live StreamKey: {liveEncoding.StreamKey}");
/*
* This will enable you to shut down the live encoding from within your script.
* In production, it is naturally recommended to stop the encoding by using the Bitmovin dashboard
* or an independent API call - https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsLiveStopByEncodingId
*/
Console.WriteLine("Press any key to shutdown the live encoding...");
Console.ReadKey();
Console.WriteLine("Shutting down live encoding.");
await _bitmovinApi.Encoding.Encodings.Live.StopAsync(encoding.Id);
await WaitUntilEncodingIsInState(encoding, Status.FINISHED);
}
/// <summary>
/// This method starts the live encoding with HD option<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsLiveStartByEncodingId
/// </summary>
/// <param name="encoding">The encoding that should be started and checked until it is running</param>
/// <param name="startLiveEncodingRequest">The request object that is sent with the start call</param>
private async Task StartLiveEncodingAndWaitUntilRunning(Models.Encoding encoding,
StartLiveChannelEncodingRequest startLiveEncodingRequest)
{
await _bitmovinApi.Encoding.Encodings.Live.Hd.StartAsync(encoding.Id, startLiveEncodingRequest);
await WaitUntilEncodingIsInState(encoding, Status.RUNNING);
}
/// <summary>
/// Tries to get the live details of the encoding. It could take a few minutes until this info is available.
/// <para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/GetEncodingEncodingsLiveByEncodingId
/// </summary>
/// <param name="encoding">The encoding for which the live encoding details should be retrieved</param>
/// <exception cref="SystemException"></exception>
private async Task<LiveEncoding> WaitForLiveEncodingDetails(Models.Encoding encoding)
{
Console.WriteLine(
$"Waiting until live encodings are available (max {MaxMinutesWaitingForLiveEncodingDetails} minutes) ...");
var checkIntervalInSeconds = 10;
var maxAttempts = MaxMinutesWaitingForLiveEncodingDetails * (60 / checkIntervalInSeconds);
var attempt = 0;
BitmovinApiException bitmovinApiException;
do
{
try
{
return await _bitmovinApi.Encoding.Encodings.Live.GetAsync(encoding.Id);
}
catch (BitmovinApiException ex)
{
bitmovinApiException = ex;
await Task.Delay(checkIntervalInSeconds * 1000);
}
} while (attempt++ < maxAttempts);
throw new SystemException("Failed to retrieve live encoding details withing " +
$"{MaxMinutesWaitingForLiveEncodingDetails} minutes. Aborting.",
bitmovinApiException);
}
/// <summary>
/// Periodically checks the status of the encoding.<para />
///
/// Note: You can also use our webhooks API instead of polling the status. For more information checkout
/// the API spec:<br />
/// https://bitmovin.com/docs/encoding/api-reference/sections/notifications-webhooks
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/GetEncodingEncodingsStatusByEncodingId
/// </summary>
/// <param name="encoding">The encoding that should have the expected status</param>
/// <param name="expectedStatus">The expected status the provided encoding should have. See {@link Status}</param>
/// <exception cref="SystemException"></exception>
private async Task WaitUntilEncodingIsInState(Models.Encoding encoding, Status expectedStatus)
{
Console.WriteLine($"Waiting for encoding to have status {expectedStatus} " +
$"(max {MaxMinutesWaitingForEncodingStatus} minutes) ...");
var checkIntervalInSeconds = 10;
var maxAttempts = MaxMinutesWaitingForEncodingStatus * (60 / checkIntervalInSeconds);
var attempt = 0;
do
{
var serviceTaskStatus = await _bitmovinApi.Encoding.Encodings.StatusAsync(encoding.Id);
Console.WriteLine($"Encoding with id {encoding.Id} has status: {serviceTaskStatus.Status}");
if (serviceTaskStatus.Status == Status.ERROR)
{
throw new SystemException(
$@"Error while waiting for encoding with ID {encoding.Id} to have the status {expectedStatus}");
}
if (serviceTaskStatus.Status == expectedStatus)
{
return;
}
await Task.Delay(checkIntervalInSeconds * 1000);
} while (attempt++ < maxAttempts);
throw new SystemException($"Live encoding did not switch to state {expectedStatus} within " +
$"{MaxMinutesWaitingForEncodingStatus}. Aborting");
}
/// <summary>
/// Creates a DASH default manifest that automatically includes all representations configured in
/// the encoding.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/manifests#/Encoding/PostEncodingManifestsDashDefault
/// </summary>
/// <param name="encoding">The encoding for which the manifest should be generated</param>
/// <param name="output">The output where the manifest should be written to</param>
/// <param name="outputPath">The path to which the manifest should be written</param>
private Task<DashManifestDefault> CreateDefaultDashManifest(Models.Encoding encoding, Output output,
string outputPath)
{
var dashManifestDefault = new DashManifestDefault()
{
EncodingId = encoding.Id,
Outputs = new List<EncodingOutput>() {BuildEncodingOutput(output, outputPath)},
ManifestName = "stream.mpd",
Version = DashManifestDefaultVersion.V1
};
return _bitmovinApi.Encoding.Manifests.Dash.Default.CreateAsync(dashManifestDefault);
}
/// <summary>
/// Creates a HLS default manifest that automatically includes all representations configured in
/// the encoding.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/manifests#/Encoding/PostEncodingManifestsHlsDefault
/// </summary>
/// <param name="encoding">The encoding for which the manifest should be generated</param>
/// <param name="output">The output where the manifest should be written to</param>
/// <param name="outputPath">The path to which the manifest should be written</param>
private Task<HlsManifestDefault> CreateDefaultHlsManifest(Models.Encoding encoding, Output output,
string outputPath)
{
var hlsManifestDefault = new HlsManifestDefault()
{
EncodingId = encoding.Id,
Outputs = new List<EncodingOutput>() {BuildEncodingOutput(output, outputPath)},
Name = "master.m3u8",
Version = HlsManifestDefaultVersion.V1
};
return _bitmovinApi.Encoding.Manifests.Hls.Default.CreateAsync(hlsManifestDefault);
}
/// <summary>
/// Retrieves the first RTMP input. This is an automatically generated resource and read-only.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/inputs#/Encoding/GetEncodingInputsRtmp
/// </summary>
private async Task<RtmpInput> GetRtmpInput()
{
return (await _bitmovinApi.Encoding.Inputs.Rtmp.ListAsync()).Items.ElementAt(0);
}
/// <summary>
/// Creates a resource representing an AWS S3 cloud storage bucket to which generated content will
/// be transferred. For alternative output methods see
/// https://bitmovin.com/docs/encoding/articles/supported-input-output-storages for the list of
/// supported input and output storages.<para />
///
/// The provided credentials need to allow read, write and list operations.
/// delete should also be granted to allow overwriting of existing files. See
/// https://bitmovin.com/docs/encoding/faqs/how-do-i-create-a-aws-s3-bucket-which-can-be-used-as-output-location
/// for creating an S3 bucket and setting permissions for further information<para />
///
/// For reasons of simplicity, a new output resource is created on each execution of this
/// example. In production use, this method should be replaced by a get call
/// (https://bitmovin.com/docs/encoding/api-reference/sections/outputs#/Encoding/GetEncodingOutputsS3)
/// retrieving an existing resource.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/outputs#/Encoding/PostEncodingOutputsS3
/// </summary>
/// <param name="bucketName">The name of the S3 bucket</param>
/// <param name="accessKey">The access key of your S3 account</param>
/// <param name="secretKey">The secret key of your S3 account</param>
private Task<S3Output> CreateS3Output(string bucketName, string accessKey, string secretKey)
{
var s3Output = new S3Output()
{
BucketName = bucketName,
AccessKey = accessKey,
SecretKey = secretKey
};
return _bitmovinApi.Encoding.Outputs.S3.CreateAsync(s3Output);
}
/// <summary>
/// Creates an Encoding object. This is the base object to configure your encoding.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodings
/// </summary>
/// <param name="name">This is the name of the encoding</param>
/// <param name="description">This is the description of the encoding</param>
private Task<Models.Encoding> CreateEncoding(string name, string description)
{
var encoding = new Models.Encoding()
{
Name = name,
Description = description
};
return _bitmovinApi.Encoding.Encodings.CreateAsync(encoding);
}
/// <summary>
/// Creates a stream which binds an input file to a codec configuration.
/// The stream is used for muxings later on.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsStreamsByEncodingId
/// </summary>
/// <param name="encoding">The encoding to add the stream onto</param>
/// <param name="input">The input that should be used</param>
/// <param name="inputPath">The path to the input file</param>
/// <param name="configuration">The codec configuration to be applied to the stream</param>
private Task<Stream> CreateStream(Models.Encoding encoding, Input input, string inputPath,
CodecConfiguration configuration)
{
var streamInput = new StreamInput()
{
InputId = input.Id,
InputPath = inputPath,
SelectionMode = StreamSelectionMode.AUTO
};
var stream = new Stream()
{
InputStreams = new List<StreamInput>() {streamInput},
CodecConfigId = configuration.Id
};
return _bitmovinApi.Encoding.Encodings.Streams.CreateAsync(encoding.Id, stream);
}
/// <summary>
/// Creates a configuration for the H.264 video codec to be applied to video streams.<para />
///
/// The output resolution is defined by setting the height to 1080 pixels. Width will be determined
/// automatically to maintain the aspect ratio of your input video.<para />
///
/// To keep things simple, we use a quality-optimized Live preset configuration, which will apply proven settings
/// for the codec. See How to optimize your H264 codec configuration for different use-cases
/// (https://bitmovin.com/docs/encoding/tutorials/how-to-optimize-your-h264-codec-configuration-for-different-use-cases)
/// for alternative presets.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/configurations#/Encoding/PostEncodingConfigurationsVideoH264
/// </summary>
private Task<H264VideoConfiguration> CreateH264VideoConfiguration()
{
var config = new H264VideoConfiguration()
{
Name = "H.264 1080p 3 Mbit/s",
PresetConfiguration = PresetConfiguration.LIVE_STANDARD,
Height = InputVideoHeight,
Width = (int) Math.Ceiling(AspectRatio * InputVideoHeight),
Bitrate = 3000000
};
return _bitmovinApi.Encoding.Configurations.Video.H264.CreateAsync(config);
}
/// <summary>
/// Creates a configuration for the AAC audio codec to be applied to audio streams.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/configurations#/Encoding/PostEncodingConfigurationsAudioAac
/// </summary>
private Task<AacAudioConfiguration> CreateAacAudioConfiguration()
{
var config = new AacAudioConfiguration()
{
Name = "AAC 128 kbit/s",
Bitrate = 128_000L
};
return _bitmovinApi.Encoding.Configurations.Audio.Aac.CreateAsync(config);
}
/// <summary>
/// Creates a fragmented MP4 muxing. This will generate segments with a given segment length for
/// adaptive streaming.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/all#/Encoding/PostEncodingEncodingsMuxingsFmp4ByEncodingId
/// </summary>
/// <param name="encoding">The encoding where to add the muxing to</param>
/// <param name="output">The output that should be used for the muxing to write the segments to</param>
/// <param name="outputPath">The output path where the fragmented segments will be written to</param>
/// <param name="stream">The stream to be muxed</param>
private Task<Fmp4Muxing> CreateFmp4Muxing(Models.Encoding encoding, Output output, string outputPath,
Stream stream)
{
var muxingStream = new MuxingStream()
{
StreamId = stream.Id
};
var muxing = new Fmp4Muxing()
{
SegmentLength = 4,
Outputs = new List<EncodingOutput>() {BuildEncodingOutput(output, outputPath)},
Streams = new List<MuxingStream>() {muxingStream}
};
return _bitmovinApi.Encoding.Encodings.Muxings.Fmp4.CreateAsync(encoding.Id, muxing);
}
/// <summary>
/// Builds an EncodingOutput object which defines where the output content (e.g. of a muxing) will
/// be written to. Public read permissions will be set for the files written, so they can be
/// accessed easily via HTTP.
/// </summary>
/// <param name="output">The output resource to be used by the EncodingOutput</param>
/// <param name="outputPath">The path where the content will be written to</param>
private EncodingOutput BuildEncodingOutput(Output output, string outputPath)
{
var aclEntry = new AclEntry()
{
Permission = AclPermission.PUBLIC_READ
};
var encodingOutput = new EncodingOutput()
{
OutputPath = BuildAbsolutePath(outputPath),
OutputId = output.Id,
Acl = new List<AclEntry>() {aclEntry}
};
return encodingOutput;
}
/// <summary>
/// Builds an absolute path by concatenating the S3_OUTPUT_BASE_PATH configuration parameter, the
/// name of this example class and the given relative path<para />
///
/// e.g.: /s3/base/path/ClassName/relative/path
/// </summary>
/// <param name="relativePath">The relative path that is concatenated</param>
private string BuildAbsolutePath(string relativePath)
{
return Path.Join(_configProvider.GetS3OutputBasePath(), nameof(RtmpLiveHdEncoding), relativePath);
}
}
}