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CencDrmContentProtection.cs
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CencDrmContentProtection.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Bitmovin.Api.Sdk.Common.Logging;
using Bitmovin.Api.Sdk.Examples.common;
using Bitmovin.Api.Sdk.Models;
using Stream = Bitmovin.Api.Sdk.Models.Stream;
namespace Bitmovin.Api.Sdk.Examples
{
/// <summary>
/// <para>This example shows how DRM content protection can be applied to a fragmented MP4 muxing. The
/// encryption is configured to be compatible with both FairPlay and Widevine, using the MPEG-CENC standard.</para>
///
/// <para />
/// The following configuration parameters are expected:
/// <list type="bullet">
/// <item>
/// <term>BITMOVIN_API_KEY</term>
/// <description>Your API key for the Bitmovin API</description>
/// </item>
/// <item>
/// <term>BITMOVIN_TENANT_ORG_ID</term>
/// <description>(optional) The ID of the Organisation in which you want to perform the encoding.</description>
/// </item>
/// <item>
/// <term>HTTP_INPUT_HOST</term>
/// <description>The Hostname or IP address of the HTTP server hosting your input files
/// Example: my-storage.biz</description>
/// </item>
/// <item>
/// <term>HTTP_INPUT_FILE_PATH</term>
/// <description>The path to your input file on the provided HTTP server
/// Example: videos/1080p_Sintel.mp4</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_BUCKET_NAME</term>
/// <description>The name of your S3 output bucket.
/// Example: my-bucket-name</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_ACCESS_KEY</term>
/// <description>The access key of your S3 output bucket</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_SECRET_KEY</term>
/// <description>The secret key of your S3 output bucket</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_BASE_PATH</term>
/// <description>The base path on your S3 output bucket where content will be written.
/// Example: /outputs</description>
/// </item>
/// <item>
/// <term>DRM_KEY</term>
/// <description>16 byte encryption key, represented as 32 hexadecimal characters
/// Example: cab5b529ae28d5cc5e3e7bc3fd4a544d</description>
/// </item>
/// <item>
/// <term>DRM_FAIRPLAY_IV</term>
/// <description>16 byte initialization vector, represented as 32 hexadecimal characters
/// Example: 08eecef4b026deec395234d94218273d</description>
/// </item>
/// <item>
/// <term>DRM_FAIRPLAY_URI</term>
/// <description>URI of the licensing server
/// Example: skd://userspecifc?custom=information</description>
/// </item>
/// <item>
/// <term>DRM_WIDEVINE_PSSH</term>
/// <description>Base64 encoded PSSH payload
/// Example: QWRvYmVhc2Rmc2FkZmFzZg==</description>
/// </item>
/// <item>
/// <term>DRM_WIDEVINE_KID</term>
/// <description>16 byte encryption key id, represented as 32 hexadecimal characters
/// Example: 08eecef4b026deec395234d94218273d</description>
/// </item>
/// </list><para />
///
/// Configuration parameters will be retrieved from these sources in the listed order:
/// <list type="bullet">
/// <item>
/// <term>command line arguments</term>
/// <description>(eg BITMOVIN_API_KEY=xyz)</description>
/// </item>
/// <item>
/// <term>properties file located in the root folder of the C# examples at ./examples.properties</term>
/// <description>(see examples.properties.template as reference)</description>
/// </item>
/// <item>
/// <term>environment variables</term>
/// </item>
/// <item>
/// <term>properties file located in the home folder at ~/.bitmovin/examples.properties</term>
/// <description>(see examples.properties.template as reference)</description>
/// </item>
/// </list>
/// </summary>
public class CencDrmContentProtection : IExample
{
private ConfigProvider _configProvider;
private BitmovinApi _bitmovinApi;
public async Task RunExample(string[] args)
{
_configProvider = new ConfigProvider(args);
_bitmovinApi = BitmovinApi.Builder
.WithApiKey(_configProvider.GetBitmovinApiKey())
// uncomment the following line if you are working with a multi-tenant account
// .WithTenantOrgIdKey(_configProvider.GetBitmovinTenantOrgId())
.WithLogger(new ConsoleLogger())
.Build();
var encoding =
await CreateEncoding("fMP4 muxing with CENC DRM", "Example with CENC DRM content protection");
var input = await CreateHttpInput(_configProvider.GetHttpInputHost());
var output = await CreateS3Output(_configProvider.GetS3OutputBucketName(),
_configProvider.GetS3OutputAccessKey(),
_configProvider.GetS3OutputSecretKey());
var inputFilePath = _configProvider.GetHttpInputFilePath();
// Add an H.264 video stream to the encoding
var h264VideoConfig = await CreateH264VideoConfiguration();
var h264VideoStream = await CreateStream(encoding, input, inputFilePath, h264VideoConfig);
// Add an AAC audio stream to the encoding
var aacConfig = await CreateAacAudioConfiguration();
var aacAudioStream = await CreateStream(encoding, input, inputFilePath, aacConfig);
var videoMuxing = await CreateFmp4Muxing(encoding, h264VideoStream);
var audioMuxing = await CreateFmp4Muxing(encoding, aacAudioStream);
await CreateDrmConfig(encoding, videoMuxing, output, "video");
await CreateDrmConfig(encoding, audioMuxing, output, "audio");
var dashManifest = await CreateDefaultDashManifest(encoding, output, "/");
var hlsManifest = await CreateDefaultHlsManifest(encoding, output, "/");
var startEncodingRequest = new StartEncodingRequest()
{
ManifestGenerator = ManifestGenerator.V2,
VodDashManifests = new List<ManifestResource>() { BuildManifestResource(dashManifest) },
VodHlsManifests = new List<ManifestResource>() { BuildManifestResource(hlsManifest) }
};
await ExecuteEncoding(encoding, startEncodingRequest);
}
/// <summary>
/// Starts the actual encoding process and periodically polls its status until it reaches a final state<para />
///
/// API endpoints:
/// https://bitmovin.com/docs/encoding/api-reference/all#/Encoding/PostEncodingEncodingsStartByEncodingId
/// <br />
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/GetEncodingEncodingsStatusByEncodingId
/// <para />
///
/// Please note that you can also use our webhooks API instead of polling the status. For more
/// information consult the API spec:
/// https://bitmovin.com/docs/encoding/api-reference/sections/notifications-webhooks
/// </summary>
/// <param name="encoding">The encoding to be started</param>
/// <param name="startEncodingRequest">The request object to be sent with the start call</param>
/// <exception cref="System.SystemException"></exception>
private async Task ExecuteEncoding(Models.Encoding encoding, StartEncodingRequest startEncodingRequest)
{
await _bitmovinApi.Encoding.Encodings.StartAsync(encoding.Id, startEncodingRequest);
ServiceTaskStatus serviceTaskStatus;
do
{
await Task.Delay(5000);
serviceTaskStatus = await _bitmovinApi.Encoding.Encodings.StatusAsync(encoding.Id);
Console.WriteLine($"Encoding status is {serviceTaskStatus.Status} (progress: {serviceTaskStatus.Progress} %)");
} while (serviceTaskStatus.Status != Status.FINISHED && serviceTaskStatus.Status != Status.ERROR);
if (serviceTaskStatus.Status == Status.ERROR)
{
LogTaskErrors(serviceTaskStatus);
throw new SystemException("Encoding failed");
}
Console.WriteLine("Encoding finished successfully");
}
/// <summary>
/// Adds an MPEG-CENC DRM configuration to the muxing to encrypt its output. Widevine and FairPlay
/// specific fields will be included into DASH and HLS manifests to enable key retrieval using either
/// DRM method.<para/>
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsMuxingsFmp4DrmCencByEncodingIdAndMuxingId
/// </summary>
/// <param name="encoding">The encoding to which the muxing belongs to</param>
/// <param name="muxing">The muxing to apply the encryption to</param>
/// <param name="output">The output resource to which the encrypted segments will be written to</param>
/// <param name="outputPath">The output path where the encrypted segments will be written to</param>
private Task CreateDrmConfig(Models.Encoding encoding, Muxing muxing, Output output,
string outputPath)
{
var widevineDrm = new CencWidevine()
{
Pssh = _configProvider.GetDrmWidevinePssh()
};
var cencFairPlay = new CencFairPlay()
{
Iv = _configProvider.GetDrmFairplayIv(),
Uri = _configProvider.GetDrmFairplayUri()
};
var cencDrm = new CencDrm()
{
Outputs = new List<EncodingOutput>() { BuildEncodingOutput(output, outputPath) },
Key = _configProvider.GetDrmKey(),
Kid = _configProvider.GetDrmWidevineKid(),
Widevine = widevineDrm,
FairPlay = cencFairPlay
};
return _bitmovinApi.Encoding.Encodings.Muxings.Fmp4.Drm.Cenc.CreateAsync(encoding.Id, muxing.Id, cencDrm);
}
/// <summary>
/// Creates a resource representing an HTTP server providing the input files. For alternative input
/// methods see list of supported input and output storages
/// (https://bitmovin.com/docs/encoding/articles/supported-input-output-storages)<para />
///
/// For reasons of simplicity, a new input resource is created on each execution of this
/// example. In production use, this method should be replaced by a get call to retrieve an existing resource.
/// (https://bitmovin.com/docs/encoding/api-reference/sections/inputs#/Encoding/GetEncodingInputsHttpByInputId)
/// <para />
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/inputs#/Encoding/PostEncodingInputsHttp
/// </summary>
/// <param name="host">The hostname or IP address of the HTTP server e.g.: my-storage.biz</param>
private Task<HttpInput> CreateHttpInput(string host)
{
var input = new HttpInput()
{
Host = host
};
return _bitmovinApi.Encoding.Inputs.Http.CreateAsync(input);
}
/// <summary>
/// Creates a resource representing an AWS S3 cloud storage bucket to which generated content will
/// be transferred. For alternative output methods see
/// https://bitmovin.com/docs/encoding/articles/supported-input-output-storages for the list of
/// supported input and output storages.<para />
///
/// The provided credentials need to allow read, write and list operations.
/// delete should also be granted to allow overwriting of existing files. See
/// https://bitmovin.com/docs/encoding/faqs/how-do-i-create-a-aws-s3-bucket-which-can-be-used-as-output-location
/// for creating an S3 bucket and setting permissions for further information
///
/// For reasons of simplicity, a new output resource is created on each execution of this
/// example. In production use, this method should be replaced by a get call
/// (https://bitmovin.com/docs/encoding/api-reference/sections/outputs#/Encoding/GetEncodingOutputsS3)
/// retrieving an existing resource.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/outputs#/Encoding/PostEncodingOutputsS3
/// </summary>
/// <param name="bucketName">The name of the S3 bucket</param>
/// <param name="accessKey">The access key of your S3 account</param>
/// <param name="secretKey">The secret key of your S3 account</param>
private Task<S3Output> CreateS3Output(string bucketName, string accessKey, string secretKey)
{
var s3Output = new S3Output()
{
BucketName = bucketName,
AccessKey = accessKey,
SecretKey = secretKey
};
return _bitmovinApi.Encoding.Outputs.S3.CreateAsync(s3Output);
}
/// <summary>
/// Creates an Encoding object. This is the base object to configure your encoding.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodings
/// </summary>
/// <param name="name">This is the name of the encoding</param>
/// <param name="description">This is the description of the encoding</param>
private Task<Models.Encoding> CreateEncoding(string name, string description)
{
var encoding = new Models.Encoding()
{
Name = name,
Description = description
};
return _bitmovinApi.Encoding.Encodings.CreateAsync(encoding);
}
/// <summary>
/// Creates a stream which binds an input file to a codec configuration.
/// The stream is used for muxings later on.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsStreamsByEncodingId
/// </summary>
/// <param name="encoding">The encoding to add the stream onto</param>
/// <param name="input">The input that should be used</param>
/// <param name="inputPath">The path to the input file</param>
/// <param name="configuration">The codec configuration to be applied to the stream</param>
private Task<Stream> CreateStream(Models.Encoding encoding, Input input, string inputPath,
CodecConfiguration configuration)
{
var streamInput = new StreamInput()
{
InputId = input.Id,
InputPath = inputPath,
SelectionMode = StreamSelectionMode.AUTO
};
var stream = new Stream()
{
InputStreams = new List<StreamInput>() { streamInput },
CodecConfigId = configuration.Id
};
return _bitmovinApi.Encoding.Encodings.Streams.CreateAsync(encoding.Id, stream);
}
/// <summary>
/// Creates a configuration for the H.264 video codec to be applied to video streams.<para />
///
/// The output resolution is defined by setting the height to 1080 pixels. Width will be determined
/// automatically to maintain the aspect ratio of your input video.<para />
///
/// To keep things simple, we use a quality-optimized VoD preset configuration, which will apply proven settings
/// for the codec. See "How to optimize your H264 codec configuration for different use-cases"
/// (https://bitmovin.com/docs/encoding/tutorials/how-to-optimize-your-h264-codec-configuration-for-different-use-cases)
/// for alternative presets.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/configurations#/Encoding/PostEncodingConfigurationsVideoH264
/// </summary>
private Task<H264VideoConfiguration> CreateH264VideoConfiguration()
{
var config = new H264VideoConfiguration()
{
Name = "H.264 1080p 1.5 Mbit/s",
PresetConfiguration = PresetConfiguration.VOD_STANDARD,
Height = 1080,
Bitrate = 1500000
};
return _bitmovinApi.Encoding.Configurations.Video.H264.CreateAsync(config);
}
/// <summary>
/// Creates a configuration for the AAC audio codec to be applied to audio streams.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/configurations#/Encoding/PostEncodingConfigurationsAudioAac
/// </summary>
private Task<AacAudioConfiguration> CreateAacAudioConfiguration()
{
var config = new AacAudioConfiguration()
{
Name = "AAC 128 kbit/s",
Bitrate = 128_000L
};
return _bitmovinApi.Encoding.Configurations.Audio.Aac.CreateAsync(config);
}
/// <summary>
/// Creates a fragmented MP4 muxing. This will split the output into continuously numbered segments
/// of a given length for adaptive streaming. However, the unencrypted segments will not be written
/// to a permanent storage as there's no output defined for the muxing. Instead, an output needs to
/// be defined for the DRM configuration resource which will later be added to this muxing.<para/>
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/all#/Encoding/PostEncodingEncodingsMuxingsFmp4ByEncodingId
/// </summary>
/// <param name="encoding">The encoding to which the muxing will be added</param>
/// <param name="stream">The stream to be muxed</param>
private Task<Fmp4Muxing> CreateFmp4Muxing(Models.Encoding encoding, Stream stream)
{
var muxingStream = new MuxingStream()
{
StreamId = stream.Id
};
var muxing = new Fmp4Muxing()
{
SegmentLength = 4,
Streams = new List<MuxingStream>() { muxingStream }
};
return _bitmovinApi.Encoding.Encodings.Muxings.Fmp4.CreateAsync(encoding.Id, muxing);
}
/// <summary>
/// Builds an EncodingOutput object which defines where the output content (e.g. of a muxing) will
/// be written to. Public read permissions will be set for the files written, so they can be
/// accessed easily via HTTP.
/// </summary>
/// <param name="output">The output resource to be used by the EncodingOutput</param>
/// <param name="outputPath">The path where the content will be written to</param>
private EncodingOutput BuildEncodingOutput(Output output, string outputPath)
{
var aclEntry = new AclEntry()
{
Permission = AclPermission.PUBLIC_READ
};
var encodingOutput = new EncodingOutput()
{
OutputPath = BuildAbsolutePath(outputPath),
OutputId = output.Id,
Acl = new List<AclEntry>() { aclEntry }
};
return encodingOutput;
}
/// <summary>
/// Builds an absolute path by concatenating the S3_OUTPUT_BASE_PATH configuration parameter, the
/// name of this example class and the given relative path<para />
///
/// e.g.: /s3/base/path/ClassName/relative/path
/// </summary>
/// <param name="relativePath">The relative path that is concatenated</param>
private string BuildAbsolutePath(string relativePath)
{
return Path.Join(_configProvider.GetS3OutputBasePath(), nameof(CencDrmContentProtection), relativePath);
}
/// <summary>
/// Creates an DASH default manifest that automatically includes all representations configured in the encoding.
/// <para />
/// API endpoints:
/// https://bitmovin.com/docs/encoding/api-reference/sections/manifests#/Encoding/PostEncodingManifestsDashDefault
/// </summary>
/// <param name="encoding">The encoding for which the manifest should be generated</param>
/// <param name="output">The output to which the manifest should be written</param>
/// <param name="outputPath">The path to which the manifest should be written</param>
private async Task<DashManifest> CreateDefaultDashManifest(Models.Encoding encoding, Output output, string outputPath)
{
var dashManifestDefault = new DashManifestDefault()
{
EncodingId = encoding.Id,
ManifestName = "stream.mpd",
Version = DashManifestDefaultVersion.V1,
Outputs = new List<EncodingOutput>() { BuildEncodingOutput(output, outputPath) }
};
return await _bitmovinApi.Encoding.Manifests.Dash.Default.CreateAsync(dashManifestDefault);
}
/// <summary>
/// Creates an HLS default manifest that automatically includes all representations configured in the encoding.
/// <para />
/// API endpoints:
/// https://bitmovin.com/docs/encoding/api-reference/sections/manifests#/Encoding/PostEncodingManifestsHlsDefault
/// </summary>
/// <param name="encoding">The encoding for which the manifest should be generated</param>
/// <param name="output">The output to which the manifest should be written</param>
/// <param name="outputPath">The path to which the manifest should be written</param>
private async Task<HlsManifest> CreateDefaultHlsManifest(Models.Encoding encoding, Output output, string outputPath)
{
var hlsManifestDefault = new HlsManifestDefault()
{
EncodingId = encoding.Id,
Name = "master.m3u8",
Version = HlsManifestDefaultVersion.V1,
Outputs = new List<EncodingOutput>() { BuildEncodingOutput(output, outputPath) }
};
return await _bitmovinApi.Encoding.Manifests.Hls.Default.CreateAsync(hlsManifestDefault);
}
/// <summary>
/// Wraps a manifest ID into a ManifestResource object, so it can be referenced in one of the
/// StartEncodingRequest manifest lists.
/// </summary>
/// <param name="manifest">The manifest to be generated at the end of the encoding process</param>
private ManifestResource BuildManifestResource(Manifest manifest)
{
return new ManifestResource()
{
ManifestId = manifest.Id
};
}
/// <summary>
/// Print all task errors
/// </summary>
/// <param name="task">Task with the errors</param>
private void LogTaskErrors(ServiceTaskStatus task)
{
foreach (var message in task.Messages.Where(msg => msg.Type == MessageType.ERROR))
{
Console.WriteLine(message.Text);
}
}
}
}