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_1056.java
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_1056.java
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package com.fishercoder.solutions;
import java.util.HashMap;
import java.util.Map;
/**
* 1056. Confusing Number
*
* Given a number N, return true if and only if it is a confusing number, which satisfies the following condition:
* We can rotate digits by 180 degrees to form new digits. When 0, 1, 6, 8, 9 are rotated 180 degrees,
* they become 0, 1, 9, 8, 6 respectively. When 2, 3, 4, 5 and 7 are rotated 180 degrees,
* they become invalid. A confusing number is a number that when rotated 180 degrees becomes a different number with each digit valid.
*
* Example 1:
* Input: 6
* Output: true
* Explanation:
* We get 9 after rotating 6, 9 is a valid number and 9!=6.
*
*
* Example 2:
* Input: 89
* Output: true
* Explanation:
* We get 68 after rotating 89, 86 is a valid number and 86!=89.
*
*
* Example 3:
* Input: 11
* Output: false
* Explanation:
* We get 11 after rotating 11, 11 is a valid number but the value remains the same, thus 11 is not a confusing number.
*
* Example 4:
* Input: 25
* Output: false
* Explanation:
* We get an invalid number after rotating 25.
*
* Note:
*
* 0 <= N <= 10^9
* After the rotation we can ignore leading zeros, for example if after rotation we have 0008 then this number is considered as just 8.*/
public class _1056 {
public static class Solution1 {
Map<Integer, Integer> map = new HashMap<Integer, Integer>() {{
put(0, 0);
put(1, 1);
put(8, 8);
put(6, 9);
put(9, 6);
}
};
public boolean confusingNumber(int N) {
if (N == 0) {
return false;
}
int newNumber = 0;
int originalN = N;
while (N != 0) {
newNumber *= 10;
int digit = N % 10;
if (!map.containsKey(digit)) {
return false;
}
digit = map.get(digit);
newNumber += digit;
N /= 10;
}
return newNumber != originalN;
}
}
}