From 83714b74e789e386f4787e6c2244db33256f56fe Mon Sep 17 00:00:00 2001 From: tpietzsch Date: Thu, 23 May 2024 11:20:05 +0200 Subject: [PATCH] WIP --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index e345a3a5..dfde27d2 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![logo](../bigdataviewer-core/bdv-logo-dark-bg.png#gh-dark-mode-only)![logo](../bigdataviewer-core/bdv-logo-light-bg.png#gh-light-mode-only) +![logo](./bdv-logo-dark-bg.png#gh-dark-mode-only)![logo](./bdv-logo-light-bg.png#gh-light-mode-only) [![](https://github.com/bigdataviewer/bigdataviewer-core/actions/workflows/build-main.yml/badge.svg)](https://github.com/bigdataviewer/bigdataviewer-core/actions/workflows/build-main.yml) [![developer chat](https://img.shields.io/badge/zulip-join_chat-brightgreen.svg)](https://imagesc.zulipchat.com/#narrow/stream/327326-BigDataViewer) @@ -60,4 +60,4 @@ while `C` is mapped to BDV sources. There is/will be stuff to add annotation overlays. Currently `BdvFunctions.showPoints()` is available. Here is an example screenshot where several 3D stacks, a set of boundary points, and 3D ellipsoids fitted to the boundary points were added to a BDV window. It also shows how the usual BDV dialogs can be used to adjust visibility / brightness / colors of tbe individual sources. -![screenshot](../bigdataviewer-core/screenshot.png) +![screenshot](./screenshot.png)