Releases: beyond-all-reason/spring
Releases · beyond-all-reason/spring
spring_bar_{BAR105}105.1.1-2401-gbd4f8c7
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spring_bar_{BAR105}105.1.1-2399-g3ac7209
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spring_bar_{BAR105}105.1.1-2392-g825c93d
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spring_bar_{BAR105}105.1.1-2390-gda75c7e
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spring_bar_{BAR105}105.1.1-2378-gc0035af
Another attempt to workaround MSVC failure to compile https://github.…
spring_bar_{BAR105}105.1.1-2358-g9099868
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spring_bar_{BAR105}105.1.1-2353-g751d33b
Update the running changelog.
spring_bar_{BAR105}105.1.1-2314-g9e0bf7d
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What's Changed
Spring.SetSunDirection
normalizes vector by @sprunk in #833- Add
Spring.{Set,Get}UnitSeismicSignature
by @sprunk in #815 - Unit defs article: mention they're static by @sprunk in #834
- remove obsolete Intel C Compiler support by @goshhhy in #826
- Move gflags dependency into a submodule by @goshhhy in #827
- Fix threadpool log formats by @sprunk in #832
- add mp3 support by @dzosz in #782
- OverviewController - dynamic rotation by @dzosz in #774
- SpringController - zoom out fix by @dzosz in #807
- Changes for the
/ally
feedback message by @sprunk in #809 - Add
Spring.(De)selectUnit
by @sprunk in #757 - SpringController - fix inconsistent zooming in on map border by @dzosz in #765
- CBufferedArchive will only buffer files starting from second access by @lhog in #723
- Add
Spring.GetUnitWorkerTask
by @sprunk in #840 - Spring controller add smooth mesh and static camera height tracking by @dzosz in #731
- Add
wupget:Unit{Entered,Left}Underwater
by @sprunk in #843 - Fix various damage edge cases by @sprunk in #841
- Startscript reference: remove
ScriptName
by @sprunk in #819 - Add a way to disable
/info
by @sprunk in #842 - Fix #817, add
Spring.SetUnitShieldRechargeDelay
by @sprunk in #847 - Defs keys design pass. See #801 by @sprunk in #846
- gcc13 compatibility by @rlcevg in #812
- Fix #487, add player rules params by @sprunk in #845
- Spring cam zoom out when cursor points out of map bounds by @dzosz in #844
- Add
Spring.GetUnitIsBeingBuilt
by @sprunk in #850 - fix music crash on windows not loading vfs data correctly by @dzosz in #852
- fix overview transition centering into middle instead the cursor by @dzosz in #853
- disable debug library postfix by @dzosz in #855
- simplify container util func VectorInsertUniqueSorted by @dzosz in #879
- feat: add fixedSeed param to GameSetup and use it to initialize RNG by @Bruno-DaSilva in #875
- glTextureInfo fix & GL_CLAMP_TO_EDGE by @Krogoth100 in #881
- simplify Container util part 2 by @dzosz in #908
- Fix clazy (clang tidy) warnings by @dzosz in #913
- Bar105 cpp 2a by @lhog in #915
- Remove snext, spairs, and sipairs by @sprunk in #888
- Fix COB SetMaxReloadTime parameter by @sprunk in #859
- Remove LuaMatrix by @lhog in #697
- Add
Script.DelayByFrames
by @sprunk in #858 - Fix creation of integer textures by CreateTexture and other formats by @Krogoth100 in #907
- MapGenerator -> BlankMapGenerator by @Krogoth100 in #876
- Fix #866, add bool support to rules params by @sprunk in #874
- VBO Clear and code cosmetic by @Krogoth100 in #920
- TextureFormat.h fail fix by @Krogoth100 in #925
- Drop alpha channel when saving texture as opaque by @p2004a in #929
- Add recursive searching to Lua VFS API by @sprunk in #926
- Calculate new Dgun projectile dir from weaponMuzzlePos by @KyleAnthonyShepherd in #900
- set sane default vector for nextWantedDir by @KyleAnthonyShepherd in #917
- weapondef option to update query pieces faster by @KyleAnthonyShepherd in #901
- Add mempooltypes tests by @dzosz in #921
- fix cannon prediction bugs by @KyleAnthonyShepherd in #891
- Fix Constructors to use unit radius in build range check for new units by @marcushutchings in #930
- GL::State & Texture bind cosmetic by @Krogoth100 in #927
- Add a CEG operators article by @sprunk in #938
- fix(site): Fix release links, add non coder and shuffle contributors list by @badosu in #943
- AllowUnitCreation specifies whether to drop order by @sprunk in #946
- Modrules:
allowGroundUnitGravity
defaults to false by @sprunk in #862 - github: update docker-build scripts by @verybadsoldier in #947
- Add a "why choose Recoil" guide by @sprunk in #821
- Trajectoryheight HaveFreeLineOfFire fix by @KyleAnthonyShepherd in #944
- Extended inline color codes for fonts by @lhog in #924
- consistently use
TeamHandler
forAllyTeam
data by @nbusseneau in #954 - add
Spring.SetAllyTeamStartBox
synced control by @nbusseneau in #958 - gamesetup: warn instead of fail when missing startpos in map configuration by @nbusseneau in #961
- sim: remove redundant
KillUnit()
parameter by @nbusseneau in #963 - gamecommands: add new
/remove
cheat-only command by @nbusseneau in #962 - fix: cpu affinity on linux now correctly prints success messages for thread affinity by @Bruno-DaSilva in #914
- Add an option to remove map diffuse texture streaming (on by default) by @lhog in #967
- Add facing/heading conversion to Lua API by @sprunk in #974
- Slightly more elegant variadic template bullshit by @sprunk in #964
- Fix: Unnecessary std::move and other linting by @badosu in #796
- Add root piece getters to Lua API by @sprunk in #973
- QTPFSv2 by @marcushutchings in #904
- Bar105 cleanup1 by @lhog in #979
- Get rid of
{u,bi}nary_function
functor inheritance by @sprunk in #982 - Use C++17
std::clamp
by @sprunk in #981 - Workaround for SDL audio bug with some soundcards by @FIr3baL in #957
- Lua selection API improvements by @sprunk in #991
- "Pick Recoil" article: why not Spring by @sprunk in #993
- Add named constants for color codes by @sprunk in #994
- Allow games to customize shared unit orders by @loveridge in #996
- Add blending equation constants to Lua GL API by @sprunk in #1004
- Add
Spring.IsPosInMap(x, z)
by @sprunk in #1003 - Put cursornormal in springcontent by @sprunk in #1001
- Document the 60% CPU thing. by @sprunk in #1009
- Fix missing #include that is required from latest msvc version by @p2004a in #1013
- Switch from
inline static
to regularstatic
to fix clang issue by @p2004a in #1016 - Drop LuaUtils::{Backup,Restore} by @p2004a in #1015
- Bugger off to better target locations by @loveridge in https://github.com/beyond-all-reason/spring...
spring_bar_{BAR105}105.1.1-2303-g5f26a29
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spring_bar_{BAR105}105.1.1-2302-gea6801f
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