From ce5bae55f64bb095e1516427a706a2622ccf2d23 Mon Sep 17 00:00:00 2001 From: "A. Gadjev" Date: Thu, 11 Jan 2024 12:29:31 +0100 Subject: [PATCH] Fixed typo in generate_custom_mesh.rs example (#11293) # Objective - Fix a typo in the "Generate Custom Mesh" example ## Solution - Fixed small typo --- examples/3d/generate_custom_mesh.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/3d/generate_custom_mesh.rs b/examples/3d/generate_custom_mesh.rs index 7948f44f288c3..03df606eeec11 100644 --- a/examples/3d/generate_custom_mesh.rs +++ b/examples/3d/generate_custom_mesh.rs @@ -162,7 +162,7 @@ fn create_cube_mesh() -> Mesh { [0.5, -0.5, -0.5], ], ) - // Set-up UV coordinated to point to the upper (V < 0.5), "dirt+grass" part of the texture. + // Set-up UV coordinates to point to the upper (V < 0.5), "dirt+grass" part of the texture. // Take a look at the custom image (assets/textures/array_texture.png) // so the UV coords will make more sense // Note: (0.0, 0.0) = Top-Left in UV mapping, (1.0, 1.0) = Bottom-Right in UV mapping