diff --git a/examples/3d/lighting.rs b/examples/3d/lighting.rs index 59aadd61dbfc8..4f54eb9b1416d 100644 --- a/examples/3d/lighting.rs +++ b/examples/3d/lighting.rs @@ -5,7 +5,7 @@ use std::f32::consts::PI; use bevy::{ color::palettes::css::*, - pbr::{light_consts, CascadeShadowConfigBuilder}, + pbr::CascadeShadowConfigBuilder, prelude::*, render::camera::{Exposure, PhysicalCameraParameters}, }; @@ -145,7 +145,7 @@ fn setup( mesh: meshes.add(Sphere::new(0.1).mesh().uv(32, 18)), material: materials.add(StandardMaterial { base_color: RED.into(), - emissive: Color::linear_rgba(7.13, 0.0, 0.0, 0.0), + emissive: Color::linear_rgba(713.0, 0.0, 0.0, 0.0), ..default() }), ..default() @@ -173,7 +173,7 @@ fn setup( mesh: meshes.add(Capsule3d::new(0.1, 0.125)), material: materials.add(StandardMaterial { base_color: LIME.into(), - emissive: Color::linear_rgba(0.0, 7.13, 0.0, 0.0), + emissive: Color::linear_rgba(0.0, 713.0, 0.0, 0.0), ..default() }), ..default() @@ -198,7 +198,7 @@ fn setup( mesh: meshes.add(Sphere::new(0.1).mesh().uv(32, 18)), material: materials.add(StandardMaterial { base_color: BLUE.into(), - emissive: Color::linear_rgba(0.0, 0.0, 7.13, 0.0), + emissive: Color::linear_rgba(0.0, 0.0, 713.0, 0.0), ..default() }), ..default()