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0.15 release notes: Bubbling observers section is confusing #1876

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rparrett opened this issue Nov 29, 2024 · 0 comments
Open

0.15 release notes: Bubbling observers section is confusing #1876

rparrett opened this issue Nov 29, 2024 · 0 comments
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A-Release-Notes C-Correction A typo, problem or factual issue in what we've written S-Ready-For-Implementation The core questions are answered: just add code
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@rparrett
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https://bevyengine.org/news/bevy-0-15/#bubbling-observers

Virtually every pointer interaction (like mouse click) is rare (humans are slow!), and often requires a complex response.

This pattern is particularly useful in UI, where unhandled interactions are often intended for the pane that contains the entity that's on top, but is also valuable for in-game interactions: clicking on a unit's sword should select the unit!

It feels like there's a missing sentence here or something. I am not understanding how the first and second paragraphs relate to each other. Also, I am taking the word "rare" to mean "doesn't happen nearly on every frame" but that leap required a bit of headscratching.

@alice-i-cecile alice-i-cecile added this to the Release v0.15 milestone Nov 29, 2024
@alice-i-cecile alice-i-cecile added C-Correction A typo, problem or factual issue in what we've written S-Ready-For-Implementation The core questions are answered: just add code A-Release-Notes labels Nov 29, 2024
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