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README.MD

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D4 "WeakAura"

let's you create custom overlays by capturing specific regions on your screen. doesn't access/alter game memory in any way!

Prerequisited

How to start

  • Double click on D4WeakAura.ahk
  • Loads settings from settings-{ScreenWidth}x{ScreenHeight}.ini
  • This starts the overlay
  • Configured with basic Overlay
    • Healthbar
    • Resourcebar
    • Trigger-Pixel (resposible for showing/hiding the UI)
      • UI is hidden when Map is visible
  • Press F4 to toggle UI
  • Press F5 to show help and debug view
    • in debug mode you can see the rectangles that are captured and where they are displayed, indicated by a line of the same color


How to configure

Rectangle Clone Mode

- Used for Cooldowns or healthbar/resourcebar
- Press F1 to starting point for new rectangle
- Rectangle is drawn from starting point to current mouse position
- Press F1 again to stop drawing the rectangle
- Configuration window pops up
    - set a unique identifier (e.g. "skill1")
    - set transparency for the overlay
    - set rotation for the overlay
- Press Okay
- The new overlay is immediatly added

Edit Rectangle Clone

- Mouse over overlay
- Press F3
- Overlay moves to mouseposition
- scrollwheel changes transparency
- ctrl+scrollwheel changes scale
- Press F3 again to save

Delete Rectangle Clone

- Mouse over overlay
- Press ctrl+F3

Pixel Clone Mode

- Useful for cooldowns in peripheral vision
- Press F2 to select a pixel on the screen
- The position and color of this pixel is saved
- Configuration window pops up
    - set a unique identifier (e.g. "skill1")
    - "Where to display"
        - the Pixel Clone Mode takes the color value of the selected pixel 
        - displays it at the borders of the screen (Top/Left/Right/Full)
    - set transparency for the overlay (doesn't work for now)

Vibrate Mode

- Useful for cooldowns
- Setup the same as Pixel Clone Mode
- Select Vibrate for "Where to display"
- Configure the vibration strength in the Modifier input
- Start the "Rumber.ahk" script to enable the rumble
- This sends the rumble to the first connected XInput Gamepad