let's you create custom overlays by capturing specific regions on your screen. doesn't access/alter game memory in any way!
- Get Autohotkey V1 -> https://www.autohotkey.com/ -> Download v1.1
- Double click on D4WeakAura.ahk
- Loads settings from settings-{ScreenWidth}x{ScreenHeight}.ini
- This starts the overlay
- Configured with basic Overlay
- Healthbar
- Resourcebar
- Trigger-Pixel (resposible for showing/hiding the UI)
- UI is hidden when Map is visible
- Press F4 to toggle UI
- Press F5 to show help and debug view
- in debug mode you can see the rectangles that are captured and where they are displayed, indicated by a line of the same color
- Used for Cooldowns or healthbar/resourcebar
- Press F1 to starting point for new rectangle
- Rectangle is drawn from starting point to current mouse position
- Press F1 again to stop drawing the rectangle
- Configuration window pops up
- set a unique identifier (e.g. "skill1")
- set transparency for the overlay
- set rotation for the overlay
- Press Okay
- The new overlay is immediatly added
- Mouse over overlay
- Press F3
- Overlay moves to mouseposition
- scrollwheel changes transparency
- ctrl+scrollwheel changes scale
- Press F3 again to save
- Mouse over overlay
- Press ctrl+F3
- Useful for cooldowns in peripheral vision
- Press F2 to select a pixel on the screen
- The position and color of this pixel is saved
- Configuration window pops up
- set a unique identifier (e.g. "skill1")
- "Where to display"
- the Pixel Clone Mode takes the color value of the selected pixel
- displays it at the borders of the screen (Top/Left/Right/Full)
- set transparency for the overlay (doesn't work for now)
- Useful for cooldowns
- Setup the same as Pixel Clone Mode
- Select Vibrate for "Where to display"
- Configure the vibration strength in the Modifier input
- Start the "Rumber.ahk" script to enable the rumble
- This sends the rumble to the first connected XInput Gamepad