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Fix PlayerAuthInput Packet #33
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This is irrelevant, but PocketMine->BedrockProtocol
$out->putUnsignedVarInt($this->interactionMode); <----
if($this->playMode === PlayMode::VR){
assert($this->vrGazeDirection !== null);
$out->putVector3($this->vrGazeDirection); <----
} let play_mode = match VAR::<u32>::proto_deserialize(stream)?.into_inner() {
0 => PlayMode::Normal,
1 => PlayMode::Teaser,
2 => PlayMode::Screen,
3 => PlayMode::Viewer,
4 => {
let vr_gaze_direction = ProtoCodec::proto_deserialize(stream)?; <-------------------------------
PlayMode::Reality(vr_gaze_direction)
}
5 => PlayMode::Placement,
6 => PlayMode::LivingRoom,
7 => PlayMode::ExitLevel,
8 => PlayMode::ExitLevelLivingRoom,
other => {
return Err(ProtoCodecError::InvalidEnumID(
other.to_string(),
String::from("PlayMode"),
))
}
};
let interaction_model = InteractionModel::proto_deserialize(stream)?; <-------------- Shouldn't you put If I'm wrong, it's probably due to my rust knowledge. 🛠️ |
if would be really helpful if someone could do a pr for this! |
One fix has been implemented #47
This is still an issue though |
What is the exact issue here? I should have a fully working PlayerAuthInput packet in my software so I could take a look at this and see if I can fix it |
Well, Block actions and Inventoty actions are not handled at all right now. They should be variants with extra structs that store the data in the InputData enum... |
The packet does mostly work, but other cases such as when inventory transactions or block actions should be read additionally are not properly handled
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