This example shows how to vendor Rust dependencies and use those vendored dependencies in a binary target. You can run the example vendoring target:
bazel run //basic/3rdparty:crates_vendor
And the build target:
bazel build //...
For the setup, you need to add the skylib in addition to the rust rules to your MODUE.bazel.
module(
name = "deps_vendored",
version = "0.0.0"
)
# https://github.com/bazelbuild/bazel-skylib/releases/
bazel_dep(name = "bazel_skylib", version = "1.7.1")
# https://github.com/bazelbuild/rules_rust/releases
bazel_dep(name = "rules_rust", version = "0.46.0")
# Rust toolchain
RUST_EDITION = "2021"
RUST_VERSION = "1.79.0"
rust = use_extension("@rules_rust//rust:extensions.bzl", "rust")
rust.toolchain(
edition = RUST_EDITION,
versions = [RUST_VERSION],
)
use_repo(rust, "rust_toolchains")
register_toolchains("@rust_toolchains//:all")
crate = use_extension("@rules_rust//crate_universe:extension.bzl", "crate")
Note, it is important to load the crate_universe rules otherwise you will get an error as the rule set is needed in the vendored target.
Assuming you have a package called basic
in which you want to vendor dependencies,
then you create a folder basic/3rdparty
. The folder name can be arbitrary,
but by convention, its either thirdparty or 3rdparty to indicate vendored dependencies.
In the 3rdparty folder, you add a target crates_vendor to declare your dependencies to vendor. In the example, we vendor a specific version of bzip2.
load("@rules_rust//crate_universe:defs.bzl", "crate", "crates_vendor")
crates_vendor(
name = "crates_vendor",
annotations = {
"bzip2-sys": [crate.annotation(
gen_build_script = True,
)],
},
cargo_lockfile = "Cargo.Bazel.lock",
generate_build_scripts = False,
mode = "remote",
packages = {
"bzip2": crate.spec(
version = "=0.3.3",
),
},
repository_name = "basic",
tags = ["manual"],
)
Next, you have to run Cargo build
to generate a Cargo.lock file with all resolved dependencies.
Then, you rename Cargo.lock to Cargo.Bazel.lock and place it inside the basic/3rdparty
folder.
At this point, you have the following folder and files:
basic
├── 3rdparty
│ ├── BUILD.bazel
│ ├── Cargo.Bazel.lock
Now you can run the crates_vendor
target:
bazel run //basic/3rdparty:crates_vendor
This generates a crate folders with all configurations for the vendored dependencies.
basic
├── 3rdparty
│ ├── cratea
│ ├── BUILD.bazel
│ ├── Cargo.Bazel.lock
Suppose you have an application in basic/src
that is defined in basic/BUILD.bazel
and
that depends on a vendored dependency. You find a list of all available vendored dependencies
in the BUILD file of the generated folder: basic/3rdparty/crates/BUILD.bazel
You declare a vendored dependency in you target as following:
load("@rules_rust//rust:defs.bzl", "rust_binary")
rust_binary(
name = "hello_sys",
srcs = ["src/main.rs"],
# Note the `crate_unvierse` dependencies here need to have been loaded
# in the WORKSPACE file. See `//:sys_deps.bzl` for more details.
deps = ["//basic/3rdparty/crates:bzip2"],
visibility = ["//visibility:public"],
)
Note, the vendored dependency is not yet accessible.
Before you can build, you have to define how to load the vendored dependencies. For that,
you first create a file sys_deps.bzl
and add the following content:
# rename the default name "crate_repositories" in case you import multiple vendored folders.
load("//basic/3rdparty/crates:defs.bzl", basic_crate_repositories = "crate_repositories")
def sys_deps():
"""
This macro loads dependencies for the `basic` crate examples
Commonly `*-sys` crates are built on top of some existing library and
will have a number of dependencies. The examples here use
[crate_universe](https://bazelbuild.github.io/rules_rust/crate_universe.html)
to gather these dependencies and make them available in the workspace.
"""
# Load the vendored dependencies
basic_crate_repositories()
This is straightforward, you import the generated crate_repositories from the crates folder, rename it to avoid name clashes in case you import from multiple vendored folders, and then just load the vendored dependencies.
In a WORKSPACE configuration, you would just load and call sys_deps(), but in a MODULE configuration, you cannot do that. Instead, you create a new file WORKSPACE.bzlmod
and add the following content.
load("//:sys_deps.bzl", "sys_deps")
sys_deps()
Now, you can build the project as usual:
bazel build //...
If you ever see an error referring to some cyclical dependencies in a WORKSPACE, it is caused because you did not load the bazel_skylib at the top of the MODULE.bazel file. To fix this error, make sure to have the following entry in your MODULE.bazel file:
# ...
# https://github.com/bazelbuild/bazel-skylib/releases/
bazel_dep(name = "bazel_skylib", version = "1.7.1")
# ....
Your build will complete once skylib loads.