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SoftwareTracker.cpp
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SoftwareTracker.cpp
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/* Quantum Minigolf, a computer game illustrating quantum mechanics
Copyright (C) 2007 Friedemann Reinhard <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SoftwareTracker.h"
SoftwareTracker::SoftwareTracker (int w, int h, int ix, int iy, int rball,
float vmax, Renderer * renderer):
Tracker (w, h, ix, iy, rball, vmax, renderer)
{
}
void
SoftwareTracker::Init (void)
{
}
void
SoftwareTracker::GetHit (float *v, float *phi)
{
int mx, my; // buffer variables for mouse position
Uint32 sdlclock;
SDL_Event dummyevent;
while (SDL_PollEvent (&dummyevent) == 0)
{
// Adjust angle to mouse direction, fix it at mouse click
SDL_GetMouseState (&mx, &my);
*phi = M_PI * ((float) my / h - .5);
renderer->RenderTrack ();
renderer->RenderBall (ix, iy);
renderer->RenderRacket (15, 20, ix, iy, *phi);
renderer->Blit ();
}
// The user has clicked the mouse, wait until he releases it and determine
// the racket velocity from the hold time
*v = 0;
sdlclock = SDL_GetTicks ();
while (SDL_PollEvent (&dummyevent) == 0)
{
*v = (float) (SDL_GetTicks () - sdlclock) / 1000;
if (*v > 1)
*v = 1;
renderer->RenderTrack ();
renderer->RenderBall (ix, iy);
renderer->RenderRacket (15, 20 + vmax * *v, ix, iy, *phi);
renderer->Blit ();
}
}
// AnimateHit
// if software hit generation is enabled, draw a moving
// club hitting the ball
void
SoftwareTracker::AnimateHit (Uint32 duration, float v, float phi)
{
Uint32 sdlclock = SDL_GetTicks ();
while (SDL_GetTicks () - sdlclock < duration)
{
renderer->RenderTrack ();
renderer->RenderBall (ix, iy);
renderer->RenderRacket (15,
20 + vmax * v - (20 - rball +
vmax * v) *
(float) (SDL_GetTicks () -
sdlclock) * (SDL_GetTicks () -
sdlclock) / duration /
duration, ix, iy, phi);
renderer->Blit ();
}
}
SoftwareTracker::~SoftwareTracker (void)
{
}