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Calibration not working with inverted screen (display_rotate:2) #102

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bferrarese opened this issue Jun 6, 2024 · 4 comments
Open

Calibration not working with inverted screen (display_rotate:2) #102

bferrarese opened this issue Jun 6, 2024 · 4 comments

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@bferrarese
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I'm using a V3 KE with the pad upside down.
I have the display_rotate set to 2 and it was working as expected. (can't recall version I was using before)
After an update the touch input is upside down (related to my view - ie back regular view).
If I want to click setting I have touch the upper/right corner instead of the bottom/left corner.
Calibration was done with screen upside down (display_rotate:0) so I tried to force a new calibration with the screen on its correct orientation (display_rotate:2) but still the same behavior.
It feels like the screen was flipped but not the touch.

@coreflake1
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I'm having the same issue.
Screen rotated 180 degrees but calibration is inverted.

@shadowpanther
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Same with 1 and 3 rotations - calibration is not rotated, only the picture is.

@bobiaba
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bobiaba commented Nov 6, 2024

Same issue. Tried swapping minuses in touch_calibration_coeff in different ways with no avail

@bferrarese
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I have upload the guppyscreen binary for those who need.

https://github.com/bferrarese/guppyscreen-tata/releases/download/MIPS/guppyscreen.

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4 participants