Display GL_POINTS instead of GL_NONE when capturing points. #2834
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diff --git a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp
index 8d755d1..ce6175a 100644
--- a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp
+++ b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp
@@ -3421,8 +3421,9 @@ DECLARE_REFLECTION_ENUM(GLprimitiveMode);
template <>
rdcstr DoStringise(const GLprimitiveMode &el)
{
- RDCCOMPILE_ASSERT(sizeof(GLprimitiveMode) == sizeof(GLenum) && sizeof(GLprimitiveMode) == sizeof(uint32_t),
- "Fake bitfield enum must be uint32_t sized");
+ RDCCOMPILE_ASSERT(
+ sizeof(GLprimitiveMode) == sizeof(GLenum) && sizeof(GLprimitiveMode) == sizeof(uint32_t),
+ "Fake bitfield enum must be uint32_t sized");
BEGIN_ENUM_STRINGISE(GLprimitiveMode);
{
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