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example.lua
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example.lua
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local windowState1 = true
local windowState2 = true
local windowState3 = true
local windowState4 = true
-----------------------------------------------------------------------------
-- EVENT HANDLER
-----------------------------------------------------------------------------
local function Notify(message, type)
exports['bcs_hud']:SendAlert('Informasi', message, type, 3000)
end
AddEventHandler('esx:enteredVehicle', function(currentVehicle)
exports.bcs_radialmenu:AddOption({
id = 'veh_control',
label = 'Vehicle',
icon = 'fa-solid fa-car',
menu = 'vehicle_menu'
})
local seatNumber = GetVehicleMaxNumberOfPassengers(GetVehiclePedIsIn(cache.ped, false))
local seatData = {}
local seat = {
menu = 'seat_menu',
options = seatData
}
local doorNumber = GetNumberOfVehicleDoors(GetVehiclePedIsIn(cache.ped, false))
local doorData = {}
local door = {
menu = 'door_menu',
options = doorData
}
local seatTable = {
[1] = 'Driver',
[2] = 'Passenger',
[3] = 'Driver Side Rear',
[4] = 'Passenger Side Rear',
}
local DoorTable = {
[1] = 'Driver',
[2] = 'Passenger',
[3] = 'Driver Side Rear',
[4] = 'Passenger Side Rear',
[5] = 'Hood',
[6] = 'Trunk',
}
if seatNumber > 0 then
for i = 1, seatNumber + 1 do
seatData[i] = {
label = seatTable[i] and seatTable[i] or 'Other Seat',
image = 'vehicle_seat',
onSelect = function()
SeatControl(i - 2)
end
}
end
else
for i = 1, #seatTable do
seatData[i] = {
label = seatTable[i] and seatTable[i] or 'Other Seat',
image = 'vehicle_seat',
onSelect = function()
SeatControl(i - 1)
end
}
end
end
for i = 1, #DoorTable do
if doorNumber == 4 then
-- if i ~= 3 and i ~= 4 then
-- doorData[i] = {
-- label = DoorTable[i] and DoorTable[i] or 'Other Door',
-- icon = 'fa-solid fa-circle-dot',
-- onSelect = function()
-- DoorControl(i - 1)
-- end
-- }
-- end
-- else
doorData[i] = {
label = DoorTable[i] and DoorTable[i] or 'Other Door',
image = 'vehicle_door_' .. i,
onSelect = function()
DoorControl(i - 1)
end
}
end
end
exports.bcs_radialmenu:RegisterMenus(seat)
exports.bcs_radialmenu:RegisterMenus(door)
end)
AddEventHandler('esx:exitedVehicle', function()
exports['bcs_radialmenu']:RemoveOption('veh_control')
end)
AddEventHandler('esx:playerLoaded', function()
SetupVehicleControl()
end)
CreateThread(function()
SetupVehicleControl()
end)
function SetupVehicleControl()
exports.bcs_radialmenu:RegisterMenus({
{
menu = 'vehicle_menu',
options = {
{
label = 'Seat Menu',
image = 'vehicle_seat',
menu = 'seat_menu'
},
{
label = 'Door Menu',
image = 'vehicle_door_1',
menu = 'door_menu'
},
{
label = 'Engine',
image = 'vehicle_engine',
onSelect = function()
EngineControl()
end
},
{
label = 'Window',
image = 'vehicle_window_1',
menu = 'windows_menu'
},
}
},
{
menu = 'windows_menu',
options = {
{
label = 'Driver',
image = 'vehicle_window_1',
onSelect = function()
WindowControl(0, 0)
end
},
{
label = 'Passenger',
image = 'vehicle_window_2',
onSelect = function()
WindowControl(1, 1)
end
},
{
label = 'Driver Side Rear',
image = 'vehicle_window_3',
onSelect = function()
WindowControl(2, 2)
end
},
{
label = 'Passenger Side Rear',
image = 'vehicle_window_4',
onSelect = function()
WindowControl(3, 3)
end
}
}
}
})
end
-----------------------------------------------------------------------------
-- ACTION FUNCTIONS
-----------------------------------------------------------------------------
function EngineControl()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if vehicle ~= nil and vehicle ~= 0 and GetPedInVehicleSeat(vehicle, 0) then
SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), false, true)
end
end
function DoorControl(door)
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then
SetVehicleDoorShut(vehicle, door, false)
else
SetVehicleDoorOpen(vehicle, door, false)
end
end
end
function SeatControl(seat)
local speed = GetEntitySpeed(cache.vehicle)
local kmh = speed * 3.6
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if IsVehicleSeatFree(vehicle, seat) then
if kmh <= 100.0 then
SetPedIntoVehicle(cache.ped, vehicle, seat)
else
Notify('Kendaraan terlalu cepat', 'error')
end
end
end
end
function WindowControl(window, door)
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if window == 0 then
if windowState1 == true and DoesVehicleHaveDoor(vehicle, door) then
RollDownWindow(vehicle, window)
windowState1 = false
else
RollUpWindow(vehicle, window)
windowState1 = true
end
elseif window == 1 then
if windowState2 == true and DoesVehicleHaveDoor(vehicle, door) then
RollDownWindow(vehicle, window)
windowState2 = false
else
RollUpWindow(vehicle, window)
windowState2 = true
end
elseif window == 2 then
if windowState3 == true and DoesVehicleHaveDoor(vehicle, door) then
RollDownWindow(vehicle, window)
windowState3 = false
else
RollUpWindow(vehicle, window)
windowState3 = true
end
elseif window == 3 then
if windowState4 == true and DoesVehicleHaveDoor(vehicle, door) then
RollDownWindow(vehicle, window)
windowState4 = false
else
RollUpWindow(vehicle, window)
windowState4 = true
end
end
end
end
function FrontWindowControl()
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if windowState1 == true or windowState2 == true then
RollDownWindow(vehicle, 0)
RollDownWindow(vehicle, 1)
windowState1 = false
windowState2 = false
else
RollUpWindow(vehicle, 0)
RollUpWindow(vehicle, 1)
windowState1 = true
windowState2 = true
end
end
end
function BackWindowControl()
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if windowState3 == true or windowState4 == true then
RollDownWindow(vehicle, 2)
RollDownWindow(vehicle, 3)
windowState3 = false
windowState4 = false
else
RollUpWindow(vehicle, 2)
RollUpWindow(vehicle, 3)
windowState3 = true
windowState4 = true
end
end
end
function AllWindowControl()
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if windowState1 == true or windowState2 == true or windowState3 == true or windowState4 == true then
RollDownWindow(vehicle, 0)
RollDownWindow(vehicle, 1)
RollDownWindow(vehicle, 2)
RollDownWindow(vehicle, 3)
windowState1 = false
windowState2 = false
windowState3 = false
windowState4 = false
else
RollUpWindow(vehicle, 0)
RollUpWindow(vehicle, 1)
RollUpWindow(vehicle, 2)
RollUpWindow(vehicle, 3)
windowState1 = true
windowState2 = true
windowState3 = true
windowState4 = true
end
end
end
function BombBayControl()
if IsPedSittingInAnyVehicle(cache.ped) then
local vehicle = GetVehiclePedIsIn(cache.ped, false)
if AreBombBayDoorsOpen(vehicle) then
CloseBombBayDoors(vehicle)
else
OpenBombBayDoors(vehicle)
end
end
end
-----------------------------------------------------------------------------
-- VEHICLE COMMANDS
-----------------------------------------------------------------------------
if Config.UseVehControlCommands then
-- ENGINE
TriggerEvent('chat:addSuggestion', '/engine', 'Start/Stop Engine')
RegisterCommand('engine', function(source, args, rawCommand)
EngineControl()
end, false)
-- DOORS
TriggerEvent('chat:addSuggestion', '/door', 'Open/Close Vehicle Door', {
{ name = 'ID', help = '1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear' },
})
RegisterCommand('door', function(source, args, rawCommand)
local doorID = tonumber(args[1])
if doorID ~= nil then
if doorID == 1 then
DoorControl(0)
elseif doorID == 2 then
DoorControl(1)
elseif doorID == 3 then
DoorControl(2)
elseif doorID == 4 then
DoorControl(3)
end
else
TriggerEvent('chatMessage', 'Usage: ', { 255, 0, 0 }, '/door [door id]')
end
end, false)
-- SEAT
TriggerEvent('chat:addSuggestion', '/seat', 'Move to a seat', {
{ name = 'ID', help = '1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear' },
})
RegisterCommand('seat', function(source, args, rawCommand)
local seatID = tonumber(args[1])
if seatID ~= nil then
if seatID == 1 then
SeatControl(-1)
elseif seatID == 2 then
SeatControl(0)
elseif seatID == 3 then
SeatControl(1)
elseif seatID == 4 then
SeatControl(2)
end
else
TriggerEvent('chatMessage', 'Usage: ', { 255, 0, 0 }, '/seat [seat id]')
end
end, false)
-- WINDOWS
TriggerEvent('chat:addSuggestion', '/window', 'Roll Up/Down Window', {
{ name = 'ID', help = '1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear' },
})
RegisterCommand('window', function(source, args, rawCommand)
local windowID = tonumber(args[1])
if windowID ~= nil then
if windowID == 1 then
WindowControl(0, 0)
elseif windowID == 2 then
WindowControl(1, 1)
elseif windowID == 3 then
WindowControl(2, 2)
elseif windowID == 4 then
WindowControl(3, 3)
end
else
TriggerEvent('chatMessage', 'Usage: ', { 255, 0, 0 }, '/window [door id]')
end
end, false)
-- HOOD
TriggerEvent('chat:addSuggestion', '/hood', 'Open/Close Hood')
RegisterCommand('hood', function(source, args, rawCommand)
DoorControl(4)
end, false)
-- TRUNK
TriggerEvent('chat:addSuggestion', '/trunk', 'Open/Close Trunk')
RegisterCommand('trunk', function(source, args, rawCommand)
DoorControl(5)
end, false)
-- FRONT WINDOWS
TriggerEvent('chat:addSuggestion', '/windowfront', 'Roll Up/Down Front Windows')
RegisterCommand('windowfront', function(source, args, rawCommand)
FrontWindowControl()
end, false)
-- BACK WINDOWS
TriggerEvent('chat:addSuggestion', '/windowback', 'Roll Up/Down Back Windows')
RegisterCommand('windowback', function(source, args, rawCommand)
BackWindowControl()
end, false)
-- ALL WINDOWS
TriggerEvent('chat:addSuggestion', '/windowall', 'Roll Up/Down All Windows')
RegisterCommand('windowall', function(source, args, rawCommand)
AllWindowControl()
end, false)
end