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First of all thank you for your job! I can now enjoy my favorite childhood Java games on my miyoo mini plus!
But this emulator for Miyoo Mini and works on CPU clock 1600, but MM+ can clock 1800. I tried to change it in lunch.sh, but it doesn't seem to have any effect. Can you make a build for MM+ with 1800?
Also, when I run the benchmark.jar after rebooting MM+, it shows around 50 fps, but if I run it a second time or more, it shows only 30 fps.
Maybe it's too much, but I want to this could supported by Onion OS and run this via RetroArch to available to use overlays and maybe even saves.
The text was updated successfully, but these errors were encountered:
I don't know how to adjust CPU Clock Speed in the code. You can build support for RA through the original freej2me project. I have tried before, but the performance was not good.
There are many 320x240 java games. The Miyoo's 640x480 screen is perfect for them. Just like the screens from other handheld brands like Anbernic or PowKiddy. Some games use 1,2,3,4 and 6,7,8,9 for the "analog", and middle, left and right buttons for "enter", "menu" and "back". I can think of * and # to use as L1 and R2.
I have to give this emulator a try.
I know some good MIDI soundfonts that are suitable for this kind of games and are only a few MB in size.
First of all thank you for your job! I can now enjoy my favorite childhood Java games on my miyoo mini plus!
But this emulator for Miyoo Mini and works on CPU clock 1600, but MM+ can clock 1800. I tried to change it in lunch.sh, but it doesn't seem to have any effect. Can you make a build for MM+ with 1800?
Also, when I run the benchmark.jar after rebooting MM+, it shows around 50 fps, but if I run it a second time or more, it shows only 30 fps.
Maybe it's too much, but I want to this could supported by Onion OS and run this via RetroArch to available to use overlays and maybe even saves.
The text was updated successfully, but these errors were encountered: