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Thanks a lot for your contribution of the work!
And here are some qusetions when I read your code.
First, what dose the parameter "radius" of rendering mean in the config file?
Second, what dose the variable "depth_intersect" mean, which is the output of function "get_sphere_intersection" in rendering.py?
Looking forward to your reply, thanks again!
The text was updated successfully, but these errors were encountered:
Thanks a lot for your contribution of the work! And here are some qusetions when I read your code. First, what dose the parameter "radius" of rendering mean in the config file? Second, what dose the variable "depth_intersect" mean, which is the output of function "get_sphere_intersection" in rendering.py? Looking forward to your reply, thanks again!
I think the function get_sphere_intersection is used to decide the depth of how ray should reach. More intuitively, the parameter "radius" defines a sphere which contains the Occ field, and the get_sphere_intersection calculate the intersectional points between rays and sphere and the closer one is truncated to zero (etc. from 0 to 5),which decide how depth will the rays should sample.
Thanks a lot for your contribution of the work!
And here are some qusetions when I read your code.
First, what dose the parameter "radius" of rendering mean in the config file?
Second, what dose the variable "depth_intersect" mean, which is the output of function "get_sphere_intersection" in rendering.py?
Looking forward to your reply, thanks again!
The text was updated successfully, but these errors were encountered: