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OSMImporter.cs
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OSMImporter.cs
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#region License
/******************************************************************************
* Copyright 2018-2021 The AutoCore Authors. All Rights Reserved.
*
* Licensed under the GNU Lesser General Public License, Version 3.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/lgpl-3.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#endregion
using System.IO;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace Packages.MapToolbox
{
[ScriptedImporter(1, "osm")]
class OSMImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var go = new GameObject(Path.GetFileName(ctx.assetPath));
go.AddComponent<Lanelet2Map>().Load(Path.Combine(Directory.GetCurrentDirectory(), ctx.assetPath));
ctx.AddObjectToAsset(go.name, go);
ctx.SetMainObject(go);
AssetDatabase.Refresh();
}
}
}