-
Notifications
You must be signed in to change notification settings - Fork 102
/
AddOrRemovable.cs
67 lines (65 loc) · 2.32 KB
/
AddOrRemovable.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#region License
/******************************************************************************
* Copyright 2018-2021 The AutoCore Authors. All Rights Reserved.
*
* Licensed under the GNU Lesser General Public License, Version 3.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/lgpl-3.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#endregion
using UnityEditor;
using UnityEngine;
namespace Packages.MapToolbox
{
[RequireComponent(typeof(IAddOrRemoveTarget))]
public class AddOrRemovable : MonoBehaviour
{
IAddOrRemoveTarget addOrRemoveTarget;
internal void OnEditorEnable()
{
SceneView.duringSceneGui -= DuringSceneGui;
SceneView.duringSceneGui += DuringSceneGui;
}
internal void OnEditorDisable()
{
SceneView.duringSceneGui -= DuringSceneGui;
}
private void DuringSceneGui(SceneView obj)
{
if (addOrRemoveTarget == null)
{
addOrRemoveTarget = GetComponent<IAddOrRemoveTarget>();
}
if (addOrRemoveTarget != null && EditorUpdate.MouseInSceneView)
{
if (EditorUpdate.MouseLeftButtonDownWithCtrl && EditorUpdate.MouseLeftButtonDownWithShift)
{
addOrRemoveTarget.OnRemove();
}
else if (EditorUpdate.MouseLeftButtonDownWithCtrl)
{
addOrRemoveTarget.OnAdd();
}
}
else
{
addOrRemoveTarget.MouseEnterInspector();
}
}
}
[CustomEditor(typeof(AddOrRemovable))]
class AddOrRemovableEditor : Editor
{
AddOrRemovable Target => target as AddOrRemovable;
private void OnEnable() => Target.OnEditorEnable();
private void OnDisable() => Target.OnEditorDisable();
}
}