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If (for any reason) useLazyPhase is not rendered and the start next phase is not called, then lazyAfterPaint (and maybe other future phases) do not start and we end up with a "broken" experience.
We should probably auto start the phases if useLazyPhase is not rendered (for instance) and maybe even provide a max wait time before automatically kicking that off (so if the effect triggering next phase breaks we still "at some point" go to next phase.
The text was updated successfully, but these errors were encountered:
If (for any reason)
useLazyPhase
is not rendered and the start next phase is not called, then lazyAfterPaint (and maybe other future phases) do not start and we end up with a "broken" experience.We should probably auto start the phases if
useLazyPhase
is not rendered (for instance) and maybe even provide a max wait time before automatically kicking that off (so if the effect triggering next phase breaks we still "at some point" go to next phase.The text was updated successfully, but these errors were encountered: