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Something doesn't look quite right when using FullAAA on linux with nvidia drivers.
Running on ubuntu 22.04, with nvidia drivers 515, I get the following result (note the transparent windows, fishes, etc):
Thx!
I've been able to reproduce it on Windows 10, GeForce GT 750M. It seems to be a problem with my custom compositing shader (esp. the aquatic distortion).
I'm trying to figure it out :)
@sebdel : Some news from the Linux/OpenGL front! I'm not giving up, simply the past weeks were busier than I expected :)
So far, this is how it looks like...
@sebdel Yes, I need to fix the bubble shader and it will work fine.
The DOF isn't actually based on the depth map :) It works more like a vignetting effect, blurring the images on the edges of the frame.
Something doesn't look quite right when using FullAAA on linux with nvidia drivers.
Running on ubuntu 22.04, with nvidia drivers 515, I get the following result (note the transparent windows, fishes, etc):
logs:
debug.log
It works fine in classic mode for what it's worth.
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