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The current proposal is to use local lua debugger 1, which works perfectly and is very functional thanks to the full integration into the VScode debugging environment (more functional than the built-in debugger in Defold Editor).
If we want to run the game from Defold Editor and continue debugging it in VSCode, we need to connect to mobdebug. But at the moment there is no great working integration mobdebug in VSCode as I know.
The text was updated successfully, but these errors were encountered:
astrochili
changed the title
Add support for mobdebug
Add debugging with connecting to mobdebug
Jan 14, 2023
The current proposal is to use local lua debugger 1, which works perfectly and is very functional thanks to the full integration into the VScode debugging environment (more functional than the built-in debugger in Defold Editor).
If we want to run the game from Defold Editor and continue debugging it in VSCode, we need to connect to mobdebug. But at the moment there is no great working integration mobdebug in VSCode as I know.
The text was updated successfully, but these errors were encountered: