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main.go
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main.go
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package main
import (
"errors"
"flag"
"fmt"
"log"
"strings"
"github.com/asticode/go-astiav"
)
var (
encoderCodecName = flag.String("c", "", "the encoder codec name (e.g. h264_nvenc)")
hardwareDeviceName = flag.String("n", "", "the hardware device name (e.g. 0)")
hardwareDeviceTypeName = flag.String("t", "", "the hardware device type (e.g. cuda)")
hardwarePixelFormatName = flag.String("hpf", "", "the hardware pixel format name (e.g. cuda)")
height = flag.Int("h", 1080, "the height")
softwarePixelFormatName = flag.String("spf", "", "the software pixel format name (e.g. nv12)")
width = flag.Int("w", 1920, "the width")
)
func main() {
// Handle ffmpeg logs
astiav.SetLogLevel(astiav.LogLevelDebug)
astiav.SetLogCallback(func(c astiav.Classer, l astiav.LogLevel, fmt, msg string) {
var cs string
if c != nil {
if cl := c.Class(); cl != nil {
cs = " - class: " + cl.String()
}
}
log.Printf("ffmpeg log: %s%s - level: %d\n", strings.TrimSpace(msg), cs, l)
})
// Parse flags
flag.Parse()
// Usage
if *hardwareDeviceTypeName == "" || *encoderCodecName == "" || *hardwarePixelFormatName == "" {
log.Println("Usage: <binary path> -t <hardware device type> -c <encoder codec> -hpf <hardware pixel format> [-n <hardware device name> -w <width> -h <height>]")
return
}
// Get hardware device type
hardwareDeviceType := astiav.FindHardwareDeviceTypeByName(*hardwareDeviceTypeName)
if hardwareDeviceType == astiav.HardwareDeviceTypeNone {
log.Fatal(errors.New("main: hardware device not found"))
}
// Create hardware device context
hardwareDeviceContext, err := astiav.CreateHardwareDeviceContext(hardwareDeviceType, *hardwareDeviceName, nil, 0)
if err != nil {
log.Fatal(fmt.Errorf("main: creating hardware device context failed: %w", err))
}
defer hardwareDeviceContext.Free()
// Find encoder codec
encCodec := astiav.FindEncoderByName(*encoderCodecName)
if encCodec == nil {
log.Fatal("main: encoder codec is nil")
}
// Alloc codec context
encCodecContext := astiav.AllocCodecContext(encCodec)
if encCodecContext == nil {
log.Fatal("main: codec context is nil")
}
defer encCodecContext.Free()
// Get hardware pixel format
hardwarePixelFormat := astiav.FindPixelFormatByName(*hardwarePixelFormatName)
if hardwarePixelFormat == astiav.PixelFormatNone {
log.Fatal("main: hardware pixel format not found")
}
// Set codec context
encCodecContext.SetWidth(*width)
encCodecContext.SetHeight(*height)
encCodecContext.SetTimeBase(astiav.NewRational(1, 25))
encCodecContext.SetFramerate(encCodecContext.TimeBase().Invert())
encCodecContext.SetPixelFormat(hardwarePixelFormat)
// Alloc hardware frame context
hardwareFrameContext := astiav.AllocHardwareFrameContext(hardwareDeviceContext)
if hardwareFrameContext == nil {
log.Fatal("main: hardware frame context is nil")
}
defer hardwareFrameContext.Free()
// Get software pixel format
softwarePixelFormat := astiav.FindPixelFormatByName(*softwarePixelFormatName)
if softwarePixelFormat == astiav.PixelFormatNone {
log.Fatal("main: software pixel format not found")
}
// Set hardware frame content
hardwareFrameContext.SetHardwarePixelFormat(hardwarePixelFormat)
hardwareFrameContext.SetSoftwarePixelFormat(softwarePixelFormat)
hardwareFrameContext.SetWidth(*width)
hardwareFrameContext.SetHeight(*height)
hardwareFrameContext.SetInitialPoolSize(20)
// Initialize hardware frame context
if err := hardwareFrameContext.Initialize(); err != nil {
log.Fatal(fmt.Errorf("main: initializing hardware frame context failed: %w", err))
}
// Update encoder codec context hardware frame context
encCodecContext.SetHardwareFrameContext(hardwareFrameContext)
// Open codec context
if err := encCodecContext.Open(encCodec, nil); err != nil {
log.Fatal(fmt.Errorf("main: opening codec context failed: %w", err))
}
// Alloc software frame
softwareFrame := astiav.AllocFrame()
defer softwareFrame.Free()
// Set software frame
softwareFrame.SetWidth(*width)
softwareFrame.SetHeight(*height)
softwareFrame.SetPixelFormat(softwarePixelFormat)
// Alloc software frame buffer
if err := softwareFrame.AllocBuffer(0); err != nil {
log.Fatal(fmt.Errorf("main: allocating buffer failed: %w", err))
}
// Fill software frame with black
if err = softwareFrame.ImageFillBlack(); err != nil {
log.Fatal(fmt.Errorf("main: filling software frame with black failed: %w", err))
}
// Alloc hardware frame
hardwareFrame := astiav.AllocFrame()
defer hardwareFrame.Free()
// Alloc hardware frame buffer
if err := hardwareFrame.AllocHardwareBuffer(hardwareFrameContext); err != nil {
log.Fatal(fmt.Errorf("main: allocating hardware buffer failed: %w", err))
}
// Transfer software frame data to hardware frame
if err := softwareFrame.TransferHardwareData(hardwareFrame); err != nil {
log.Fatal(fmt.Errorf("main: transferring hardware data failed: %w", err))
}
// Encode frame
if err := encCodecContext.SendFrame(hardwareFrame); err != nil {
log.Fatal(fmt.Errorf("main: sending frame failed: %w", err))
}
// Alloc packet
pkt := astiav.AllocPacket()
defer pkt.Free()
// Loop
for {
// We use a closure to ease unreferencing the packet
if stop := func() bool {
// Receive packet
if err = encCodecContext.ReceivePacket(pkt); err != nil {
if errors.Is(err, astiav.ErrEof) || errors.Is(err, astiav.ErrEagain) {
return true
}
log.Fatal(fmt.Errorf("main: receiving packet failed: %w", err))
}
// Make sure to unreference packet
defer pkt.Unref()
// Log
log.Println("new packet")
return false
}(); stop {
break
}
}
}