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Exporting Godot Project
Ashton Meuser edited this page Mar 7, 2024
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Exporting from Godot may require the following additional steps. See the export configuration of the example Godot project for a practical illustration.
- For macOS exports, disable library validation in Project → Export → Options.
- If your project contains Wasm files, they'll need to be marked for export. Add
*.wasm
in Project → Export → Resources.
Library validation must be disabled for macOS users as the compiled Godot Wasm addon dynamic library is not signed by the same Apple Developer ID as the main Godot executable. This may not be required if Godot was manually built including Godot Wasm as a Godot module (see Installation).
Godot does recognize Wasm module binaries in the project directory as Godot resources to be included in the exported project. Thus, we'll need to inform Godot that these are to packaged.