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ReadyState.cs
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ReadyState.cs
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using System;
namespace VendingMachineApp
{
public class ReadyState : IVendingMachineState
{
private readonly VendingMachine _vendingMachine;
public ReadyState(VendingMachine vendingMachine)
{
_vendingMachine = vendingMachine;
}
public void SelectProduct(Product product)
{
Console.WriteLine("Product already selected. Please make payment.");
}
public void InsertCoin(Coin coin)
{
_vendingMachine.AddCoin(coin);
Console.WriteLine("Coin inserted: " + coin);
CheckPaymentStatus();
}
public void InsertNote(Note note)
{
_vendingMachine.AddNote(note);
Console.WriteLine("Note inserted: " + note);
CheckPaymentStatus();
}
public void DispenseProduct()
{
Console.WriteLine("Please make payment first.");
}
public void ReturnChange()
{
double change = _vendingMachine.TotalPayment - _vendingMachine.SelectedProduct.Price;
if (change > 0)
{
Console.WriteLine("Change returned: $" + change);
_vendingMachine.ResetPayment();
}
else
{
Console.WriteLine("No change to return.");
}
_vendingMachine.SetState(_vendingMachine.GetIdleState());
}
private void CheckPaymentStatus()
{
if (_vendingMachine.TotalPayment >= _vendingMachine.SelectedProduct.Price)
{
_vendingMachine.SetState(_vendingMachine.GetDispenseState());
}
}
}
}